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*Pathfinder & Starfinder
Size bonus to AC - drop it?
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<blockquote data-quote="Tequila Sunrise" data-source="post: 4537330" data-attributes="member: 40398"><p>Using your logic, dragons should also lose overall AC during the transition from any other size category to the next bigger one. But they don't. Hence, size mods are inconsistent.</p><p></p><p></p><p>I'm not saying that Medium shouldn't have +0. I'm saying that the difference between the size mods is inconsistent and nonsensical between size categories. Let me try a new way to explain it:</p><p></p><p>Say I'm a wizard and I create two clones of myself. For whatever zany reason, I Reduce one of them but leave the other one Medium size. Then out of boredom I invent a new spell to animate them both and make them fight each other. You know what their size mods are, but the specific mods themselves are not what's important; the important fact is that their size mods are separated by a mere 1 bonus.</p><p></p><p>Now say that a wizard of some Colossal sized race gets bored and does the same thing that I did. The difference in size mods between his Colossal clone and his Gargantuan clone is 4 points, rather than just 1. This seems wrong to me, but you argue that increasing size mods with size makes sense because mass and volume are increasing. Okay, that seems like a reasonable argument...until you consider:</p><p></p><p>A Tiny wizard gets bored and follows the new clone gladiator fad. The difference in size mods between his clones is 4 points, just like the big wizard clones. So if size mods should increase with volume and mass, the difference between two big sizes (Colossal & Gargantuan) should be greater than the difference between two little sizes (Fine and Dimunitive). But by RAW, the difference is exactly the same. Also, from Fine to Large size, the size mods actually increase in an inversely exponential manner which is contrary to your own theory of increasing volume and mass. (The difference between size mods get smaller, or remains the same, during the transition from each size category from Fine to Large. But then when we hit Huge the difference in size mods suddenly begin to increase during each transition.)</p><p></p><p></p><p>How?</p><p></p><p></p><p>I don't consider the difference of, at most, 2 modifiers to be 'a lot' bigger/smaller. I'm all for simplicity and less numbers to remember, but I don't think that argument applies here. +/-2 is easier to remember than the current exponential progression. Also, I thought you are changing grapple mods to +/-2?</p><p></p><p></p><p>What exactly is your design goal for PP?</p><p></p><p>TS</p></blockquote><p></p>
[QUOTE="Tequila Sunrise, post: 4537330, member: 40398"] Using your logic, dragons should also lose overall AC during the transition from any other size category to the next bigger one. But they don't. Hence, size mods are inconsistent. I'm not saying that Medium shouldn't have +0. I'm saying that the difference between the size mods is inconsistent and nonsensical between size categories. Let me try a new way to explain it: Say I'm a wizard and I create two clones of myself. For whatever zany reason, I Reduce one of them but leave the other one Medium size. Then out of boredom I invent a new spell to animate them both and make them fight each other. You know what their size mods are, but the specific mods themselves are not what's important; the important fact is that their size mods are separated by a mere 1 bonus. Now say that a wizard of some Colossal sized race gets bored and does the same thing that I did. The difference in size mods between his Colossal clone and his Gargantuan clone is 4 points, rather than just 1. This seems wrong to me, but you argue that increasing size mods with size makes sense because mass and volume are increasing. Okay, that seems like a reasonable argument...until you consider: A Tiny wizard gets bored and follows the new clone gladiator fad. The difference in size mods between his clones is 4 points, just like the big wizard clones. So if size mods should increase with volume and mass, the difference between two big sizes (Colossal & Gargantuan) should be greater than the difference between two little sizes (Fine and Dimunitive). But by RAW, the difference is exactly the same. Also, from Fine to Large size, the size mods actually increase in an inversely exponential manner which is contrary to your own theory of increasing volume and mass. (The difference between size mods get smaller, or remains the same, during the transition from each size category from Fine to Large. But then when we hit Huge the difference in size mods suddenly begin to increase during each transition.) How? I don't consider the difference of, at most, 2 modifiers to be 'a lot' bigger/smaller. I'm all for simplicity and less numbers to remember, but I don't think that argument applies here. +/-2 is easier to remember than the current exponential progression. Also, I thought you are changing grapple mods to +/-2? What exactly is your design goal for PP? TS [/QUOTE]
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Size bonus to AC - drop it?
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