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General Tabletop Discussion
*Dungeons & Dragons
Size, Carrying Capacity, Strength, Athletics, Mobility
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<blockquote data-quote="Scott Christian" data-source="post: 9241354" data-attributes="member: 6901101"><p>D&D, since 3e, has always been the vague standard of strength. In real life, size does equal strength. There is zebra that is stronger than an elephant. There is no chimp stronger than a gorilla. And even within context, there is no bobcat stronger than a lion. Size equals strength. In real life, agility is a product of strength. It is not a separate ability. </p><p></p><p>But D&D is different. Because players want 30-pound halflings to be the same strength as 450-pound hill giants, they need to ignore real life, and move towards a vague characteristic. </p><p></p><p>For carrying capacity, it really should be the same thing - unrealistic. Let the 30-pound halfling carry twenty thirty pounds of equipment and still be able to jump and leap and dodge and duck and climb and swing without a second thought. It is literally the only way to make the system work without penalizing certain PCs. And it is clear they do not get new players and buyers by promoting a form of penalization.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 9241354, member: 6901101"] D&D, since 3e, has always been the vague standard of strength. In real life, size does equal strength. There is zebra that is stronger than an elephant. There is no chimp stronger than a gorilla. And even within context, there is no bobcat stronger than a lion. Size equals strength. In real life, agility is a product of strength. It is not a separate ability. But D&D is different. Because players want 30-pound halflings to be the same strength as 450-pound hill giants, they need to ignore real life, and move towards a vague characteristic. For carrying capacity, it really should be the same thing - unrealistic. Let the 30-pound halfling carry twenty thirty pounds of equipment and still be able to jump and leap and dodge and duck and climb and swing without a second thought. It is literally the only way to make the system work without penalizing certain PCs. And it is clear they do not get new players and buyers by promoting a form of penalization. [/QUOTE]
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Community
General Tabletop Discussion
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Size, Carrying Capacity, Strength, Athletics, Mobility
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