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Size, Carrying Capacity, Strength, Athletics, Mobility
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<blockquote data-quote="Laurefindel" data-source="post: 9243028" data-attributes="member: 67296"><p>Personally, I liked the way it was. Same damage, same strength, same of almost everything for the same contribution as a small-sized adventurer; that was a satisfactory trade-off for lack of « realism » as far as I’m concerned.</p><p></p><p>yes, they are smaller, therefore not as much mass, therefore not as strong but also not as heavy; so for most athletic feats its a wash. Half carrying capacity has little impact if your equipment weighs half as well, so it makes things simpler just to keep it all the same for small and medium-sized PCs. It only becomes relevant if your halfling has to carry human-sized armour, or if your human has to carry halfling gear. That’s too niche to be worth the trouble IMO. However, this means that treasure and magical gear weighs the same for everyone, which honestly I’m fine with that.</p><p></p><p>Still, being smaller had its drawbacks. Heavy weapons are pretty long as per PHB. A halfling couldn’t use a two-handed sword not because they weren’t strong enough, but because the weapon was too massive and would unbalance the character too much. This used to hurt small-sized PC mostly by denying them the +10 damage-boost of GWM, but that part might not be an issue anymore. Halfling not being able to wrestle giants was enough for me to concerve suspension of disbelieve.</p><p></p><p>Still, 5e doesn’t have many advantages for being small, which is my main complaint.</p></blockquote><p></p>
[QUOTE="Laurefindel, post: 9243028, member: 67296"] Personally, I liked the way it was. Same damage, same strength, same of almost everything for the same contribution as a small-sized adventurer; that was a satisfactory trade-off for lack of « realism » as far as I’m concerned. yes, they are smaller, therefore not as much mass, therefore not as strong but also not as heavy; so for most athletic feats its a wash. Half carrying capacity has little impact if your equipment weighs half as well, so it makes things simpler just to keep it all the same for small and medium-sized PCs. It only becomes relevant if your halfling has to carry human-sized armour, or if your human has to carry halfling gear. That’s too niche to be worth the trouble IMO. However, this means that treasure and magical gear weighs the same for everyone, which honestly I’m fine with that. Still, being smaller had its drawbacks. Heavy weapons are pretty long as per PHB. A halfling couldn’t use a two-handed sword not because they weren’t strong enough, but because the weapon was too massive and would unbalance the character too much. This used to hurt small-sized PC mostly by denying them the +10 damage-boost of GWM, but that part might not be an issue anymore. Halfling not being able to wrestle giants was enough for me to concerve suspension of disbelieve. Still, 5e doesn’t have many advantages for being small, which is my main complaint. [/QUOTE]
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