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*Dungeons & Dragons
Size, Carrying Capacity, Strength, Athletics, Mobility
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<blockquote data-quote="Yaarel" data-source="post: 9245835" data-attributes="member: 58172"><p>For the abilities, the important need is to disconnect Strength Athletics "mobility" checks (including parkour, climbing, balancing, jumping, landing, tumbling, running, etcetera) from both Strength Weightlifting and Dexterity Sleight manual dexterity.</p><p></p><p>This mobile Athletics skill requires some physical Strength Weightlifting, such as when hanging by ones fingers, in order to pull ones own weight up over a ledge. Training in Athletics can assume that one is strong enough to maneuver ones own body weight around. But it wouldnt help for Carrying heavy loads beyond ones own body. To be a powerlifter requires training in the Weightlifting skill.</p><p></p><p>The Dexterity ability continues to represent both "hand-eye" coordination and cautious precision. For example, wielding a rapier is rapid hand-eye coordination. The hand-eye allows for the use of finesse weapons. The rapierfighter can stand with body motionless, while the hand flings the rapier point around. The hand-eye fine motor skills likewise allow for a AC bonus, from blocking attacks (deflecting, parrying, shielding, etcetera), even if the body remains in place.</p><p></p><p>The Stealth skill is a special use of the cautious precision of Dexterity.</p><p></p><p>Ranged weapons typically rely on Dexterity, like aiming a crossbow (or gun) is slow, steady, cautious precision. The longbow is a Heavy weapon. Probably, Heavy weapons should require a minimum Strength to wield it. In the case of the longbow, one needs Strength to draw its string fully and properly, but it is nevertheless the Dexterity ability that carefully aims it for the d20 attack. There can be such thing as a special "strength bow", that add the Strength to the damage, but it remains the Dexterity that makes the attack.</p><p></p><p>Thrown weapons continue to utilize Strength. Example, hurling a spear requires the entire body to transfer its momentum. The Strength ability itself is agile and able to balance and hurl the spear accurately in this way.</p><p></p><p>Dexterity would no longer do "balance". Balance is more so part of the overall body kinesiology of the Strength ability.</p><p></p><p>(Because Strength Athletics leaps, dodges, tumbles, and climbs, its mobility gains the AC bonus − tho how this would interact with the option of Heavy Armor or the Dexterity AC bonus still needs to sort out.)</p><p></p><p>The Monk for a class feature would continue to use Dexterity instead of Strength for all mobile Athletics checks. The flavor here is a special precision use of ki force.</p><p></p><p>Probably, the Initiative check should be a Perception check, and noticing in time any threats happening. (Balancing and sorting Wisdom and Intelligence is a separate discussion.)</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9245835, member: 58172"] For the abilities, the important need is to disconnect Strength Athletics "mobility" checks (including parkour, climbing, balancing, jumping, landing, tumbling, running, etcetera) from both Strength Weightlifting and Dexterity Sleight manual dexterity. This mobile Athletics skill requires some physical Strength Weightlifting, such as when hanging by ones fingers, in order to pull ones own weight up over a ledge. Training in Athletics can assume that one is strong enough to maneuver ones own body weight around. But it wouldnt help for Carrying heavy loads beyond ones own body. To be a powerlifter requires training in the Weightlifting skill. The Dexterity ability continues to represent both "hand-eye" coordination and cautious precision. For example, wielding a rapier is rapid hand-eye coordination. The hand-eye allows for the use of finesse weapons. The rapierfighter can stand with body motionless, while the hand flings the rapier point around. The hand-eye fine motor skills likewise allow for a AC bonus, from blocking attacks (deflecting, parrying, shielding, etcetera), even if the body remains in place. The Stealth skill is a special use of the cautious precision of Dexterity. Ranged weapons typically rely on Dexterity, like aiming a crossbow (or gun) is slow, steady, cautious precision. The longbow is a Heavy weapon. Probably, Heavy weapons should require a minimum Strength to wield it. In the case of the longbow, one needs Strength to draw its string fully and properly, but it is nevertheless the Dexterity ability that carefully aims it for the d20 attack. There can be such thing as a special "strength bow", that add the Strength to the damage, but it remains the Dexterity that makes the attack. Thrown weapons continue to utilize Strength. Example, hurling a spear requires the entire body to transfer its momentum. The Strength ability itself is agile and able to balance and hurl the spear accurately in this way. Dexterity would no longer do "balance". Balance is more so part of the overall body kinesiology of the Strength ability. (Because Strength Athletics leaps, dodges, tumbles, and climbs, its mobility gains the AC bonus − tho how this would interact with the option of Heavy Armor or the Dexterity AC bonus still needs to sort out.) The Monk for a class feature would continue to use Dexterity instead of Strength for all mobile Athletics checks. The flavor here is a special precision use of ki force. Probably, the Initiative check should be a Perception check, and noticing in time any threats happening. (Balancing and sorting Wisdom and Intelligence is a separate discussion.) [/QUOTE]
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