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Size, Carrying Capacity, Strength, Athletics, Mobility
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<blockquote data-quote="Yaarel" data-source="post: 9254372" data-attributes="member: 58172"><p>Despite the name literally meaning "great sword", the claymore is a normal D&D Versatile longsword. Reallife fighters can and do wield a claymore with one hand.</p><p></p><p>I feel strongly, any "Versatile" weapon should improve two dice sizes when two handed. Thus, longsword 1d8 Versatile 1d12.</p><p></p><p>I support the Japanese unit of measurement for bladelengths: 1 shaku ≈ 1 foot ≈ 30 centimeters</p><p></p><p>0-1 feet: knife ... a dagger is a double-edge knife</p><p>1-2 feet: shortsword ... wakizashi, gladius, seax, machete, etcetera</p><p>2-3 feet: sword ... the "normal" sword, katana, knightly arming sword, viking sword, spatha, etcetera</p><p>3-4 feet: longsword ... the historical longsword wielded variously onehand or twohand, and its corresponding grips</p><p>4+ feet: greatsword ... the reallife zweihaender plus the fantasy buster swords of various styles</p><p></p><p>The "normal" "sword" stats would be 1d8 Slashing-Piercing, Finesse and onehanded.</p><p></p><p>(I like to stat the katana as 1d6 slash-pierce Finesse Versatile 1d10.)</p><p></p><p>The historical rapier bladelength is actually very long, same as a longsword, except very thin.</p><p></p><p></p><p></p><p>I realize the 2014 rules have different weapon damages for different sized weapons.</p><p></p><p>But I feel having excessively different mechanical stats for a same weapon is profoundly unhelpful.</p><p></p><p>Instead, simplify a "Size Bonus to Damage" that only refers to the creature Size. The creature applies this same Damage Size Bonus whether using a dagger, a greatsword, or an unarmed strike.</p><p></p><p></p><p></p><p>Some species should include the option of being Large: Orc, Goliath, and even Human.</p><p></p><p>The Large Size has no mechanics in itself, but other mechanics can refer to it. For a Large player character to extend Reach and gain a Size Bonus to Damage requires a Feat.</p><p></p><p></p><p></p><p>Some bows are very "stiff" and transmit the force of the shot without an especially long draw length.</p><p></p><p></p><p></p><p>With regard to game balance, I consider moving thru a hostile space to be negligible. One is still vulnerable to Attacks.</p><p></p><p>It turns out, in 5e extended Reach is no big deal. Because. There is only one Reaction. So weapon damage to multiple targets within Reach, especially for Opportunity Attacks is more rare and less meaningful.</p><p></p><p></p><p></p><p>In my campaigns, "squeezing" challenges are extremely rare. Highly situational. Normally irrelevant to combat.</p><p></p><p></p><p></p><p>Every species has traits that most other species lack. This is part of the species design space.</p><p></p><p></p><p>Small Size is irrelevant to any gaming balance.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9254372, member: 58172"] Despite the name literally meaning "great sword", the claymore is a normal D&D Versatile longsword. Reallife fighters can and do wield a claymore with one hand. I feel strongly, any "Versatile" weapon should improve two dice sizes when two handed. Thus, longsword 1d8 Versatile 1d12. I support the Japanese unit of measurement for bladelengths: 1 shaku ≈ 1 foot ≈ 30 centimeters 0-1 feet: knife ... a dagger is a double-edge knife 1-2 feet: shortsword ... wakizashi, gladius, seax, machete, etcetera 2-3 feet: sword ... the "normal" sword, katana, knightly arming sword, viking sword, spatha, etcetera 3-4 feet: longsword ... the historical longsword wielded variously onehand or twohand, and its corresponding grips 4+ feet: greatsword ... the reallife zweihaender plus the fantasy buster swords of various styles The "normal" "sword" stats would be 1d8 Slashing-Piercing, Finesse and onehanded. (I like to stat the katana as 1d6 slash-pierce Finesse Versatile 1d10.) The historical rapier bladelength is actually very long, same as a longsword, except very thin. I realize the 2014 rules have different weapon damages for different sized weapons. But I feel having excessively different mechanical stats for a same weapon is profoundly unhelpful. Instead, simplify a "Size Bonus to Damage" that only refers to the creature Size. The creature applies this same Damage Size Bonus whether using a dagger, a greatsword, or an unarmed strike. Some species should include the option of being Large: Orc, Goliath, and even Human. The Large Size has no mechanics in itself, but other mechanics can refer to it. For a Large player character to extend Reach and gain a Size Bonus to Damage requires a Feat. Some bows are very "stiff" and transmit the force of the shot without an especially long draw length. With regard to game balance, I consider moving thru a hostile space to be negligible. One is still vulnerable to Attacks. It turns out, in 5e extended Reach is no big deal. Because. There is only one Reaction. So weapon damage to multiple targets within Reach, especially for Opportunity Attacks is more rare and less meaningful. In my campaigns, "squeezing" challenges are extremely rare. Highly situational. Normally irrelevant to combat. Every species has traits that most other species lack. This is part of the species design space. Small Size is irrelevant to any gaming balance. [/QUOTE]
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