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Size, Carrying Capacity, Strength, Athletics, Mobility
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<blockquote data-quote="tetrasodium" data-source="post: 9254557" data-attributes="member: 93670"><p>That bold bit is 100% part of the problem, nut encumbrance RAW has an even bigger problem in how the caps it sets on carrying capacity are so high & badly scaled that it's almost impossible for the party to hit the problem stage outside of a proverbial end of session <em>"ok lets loot the entire treasure hoard & go back home"</em> wrap-up. </p><p></p><p>It's not just excessive capacity though, linear scaling of it makes any problems immediately nullified by the group. Even <em>if</em> strength build Alice is maxed out, Bob Dave or Cindy can almost certainly carry everything lice is already carrying & more even if some of them are playing low strength casters. Since 5e only has a "heavy load" equivalent range I'll save some time in the comparison & only compare to that from <a href="https://www.d20srd.org/srd/carryingCapacity.htm" target="_blank">the old tables</a>. In 5e every character can carry strength *10[spoiler="numeric crunch"]</p><ul> <li data-xf-list-type="ul">10 strength can carry 100 pounds in 5e before penalties kick in. in 3.x that was 67-100 pounds with 34-66 being light load</li> <li data-xf-list-type="ul">8 strength is now up to 80 pounds. in 3.x tha8 strength character could carry was 54-80 with 27-53 being light load. </li> <li data-xf-list-type="ul">18 strength is now up to 180. In 3.x that was 201-300 with 00 or less being light load.<ul> <li data-xf-list-type="ul">That 201 is 2&½ as much as what a 10 strength character could carry before penalties kicked in& about the same for max</li> <li data-xf-list-type="ul">That 201-300 is three times what the 8 strength character could carry before penalties kicked in & about the same for max</li> </ul></li> <li data-xf-list-type="ul">20 strength now is 200 but back in 3.x it was 267-400 with 133 or less light load.<ul> <li data-xf-list-type="ul">That 267-400 is 3.9 times what a 10 strength character could carry before penalties kicked in</li> <li data-xf-list-type="ul">That 267-400 is just over fivetimes what a 8 strength character could carry before penalties kicked in</li> </ul></li> </ul><p></p><p></p><p>[/spoiler]</p><p>Not only could a lower strength PC not carry as much as a high strength PC in the past, the low strength PC had a lower budget of free capacity because their gear* tended to consume a much larger % of capacity itself. The lightly encumbered state meant that there was an incentive to not simply kitchen sink an endless golf bag of magic iweapons plus what is now the adventuring gear table in the PHB. When it casme down to it & Alice couldn't carry everything with her strength build she might be able to offload a bit onto someone else once or twice, but it's going to add up to problems for someone rather quickly</p><p> </p><p>* weapons, armor, adventuring gear, consumable items, magic items, etc</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9254557, member: 93670"] That bold bit is 100% part of the problem, nut encumbrance RAW has an even bigger problem in how the caps it sets on carrying capacity are so high & badly scaled that it's almost impossible for the party to hit the problem stage outside of a proverbial end of session [I]"ok lets loot the entire treasure hoard & go back home"[/I] wrap-up. It's not just excessive capacity though, linear scaling of it makes any problems immediately nullified by the group. Even [I]if[/I] strength build Alice is maxed out, Bob Dave or Cindy can almost certainly carry everything lice is already carrying & more even if some of them are playing low strength casters. Since 5e only has a "heavy load" equivalent range I'll save some time in the comparison & only compare to that from [URL='https://www.d20srd.org/srd/carryingCapacity.htm']the old tables[/URL]. In 5e every character can carry strength *10[spoiler="numeric crunch"] [LIST] [*]10 strength can carry 100 pounds in 5e before penalties kick in. in 3.x that was 67-100 pounds with 34-66 being light load [*]8 strength is now up to 80 pounds. in 3.x tha8 strength character could carry was 54-80 with 27-53 being light load. [*]18 strength is now up to 180. In 3.x that was 201-300 with 00 or less being light load. [LIST] [*]That 201 is 2&½ as much as what a 10 strength character could carry before penalties kicked in& about the same for max [*]That 201-300 is three times what the 8 strength character could carry before penalties kicked in & about the same for max [/LIST] [*]20 strength now is 200 but back in 3.x it was 267-400 with 133 or less light load. [LIST] [*]That 267-400 is 3.9 times what a 10 strength character could carry before penalties kicked in [*]That 267-400 is just over fivetimes what a 8 strength character could carry before penalties kicked in [/LIST] [/LIST] [/spoiler] Not only could a lower strength PC not carry as much as a high strength PC in the past, the low strength PC had a lower budget of free capacity because their gear* tended to consume a much larger % of capacity itself. The lightly encumbered state meant that there was an incentive to not simply kitchen sink an endless golf bag of magic iweapons plus what is now the adventuring gear table in the PHB. When it casme down to it & Alice couldn't carry everything with her strength build she might be able to offload a bit onto someone else once or twice, but it's going to add up to problems for someone rather quickly * weapons, armor, adventuring gear, consumable items, magic items, etc [/QUOTE]
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