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Size Matters Rules Purposal for 5E
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<blockquote data-quote="ren1999" data-source="post: 5900253" data-attributes="member: 85179"><p>Proposal that is..</p><p></p><p>Size of Creatures in Squares</p><p>Fine Space 1/5th of a square Reach 1/5</p><p>Diminutive Space 2/5 Reach 2/5 </p><p>Tiny Space 3/5 Reach 3/5 (roughly half a game encounter square)</p><p>Small Space 2/5 Reach 2/5</p><p>Medium Space 1 Reach 1</p><p>Large Space 2 Reach 2</p><p>Huge Space 3 Reach 3</p><p>Gargantuan Space 4 Reach 4</p><p>Colossal Space 5 Reach 5</p><p></p><p>The rules are optional below but it makes sense that smaller creatures should be harder to hit and larger creatures have more strength such as the strength needed to bash open a door.</p><p></p><p>Size Bonuses and Penalties Modular Option</p><p>Fine str-4, dex+4</p><p>Diminutive str-3, dex+3 </p><p>Tiny str-2, dex+2</p><p>Small str-1, dex+1</p><p>Medium dex+0 str+0</p><p>Large dex-1 str+1</p><p>Huge dex-2 str+2</p><p>Gargantuan dex-3 str+3</p><p>Colossal dex-4 str+4</p><p></p><p>A tiny creature with speed 6 can move about 1 square per round.</p><p>A Colossal creature with speed 6 can move 30 squares per round.</p><p></p><p>Keep in mind that most monster designers probably already factored in the dexterity or armor class bonuses for smaller creatures and strength bonuses for giants, etc.. These ability bonuses and penalties are for designing your own monsters.</p><p></p><p>Other considerations were greater hit points for larger monsters, but monster designers have already factored that in a lot of Bestiaries and Monster Manuals. </p><p></p><p>Greater hit point damage already seems to be factored in as well. Larger weapons do 1d12.. etc..</p></blockquote><p></p>
[QUOTE="ren1999, post: 5900253, member: 85179"] Proposal that is.. Size of Creatures in Squares Fine Space 1/5th of a square Reach 1/5 Diminutive Space 2/5 Reach 2/5 Tiny Space 3/5 Reach 3/5 (roughly half a game encounter square) Small Space 2/5 Reach 2/5 Medium Space 1 Reach 1 Large Space 2 Reach 2 Huge Space 3 Reach 3 Gargantuan Space 4 Reach 4 Colossal Space 5 Reach 5 The rules are optional below but it makes sense that smaller creatures should be harder to hit and larger creatures have more strength such as the strength needed to bash open a door. Size Bonuses and Penalties Modular Option Fine str-4, dex+4 Diminutive str-3, dex+3 Tiny str-2, dex+2 Small str-1, dex+1 Medium dex+0 str+0 Large dex-1 str+1 Huge dex-2 str+2 Gargantuan dex-3 str+3 Colossal dex-4 str+4 A tiny creature with speed 6 can move about 1 square per round. A Colossal creature with speed 6 can move 30 squares per round. Keep in mind that most monster designers probably already factored in the dexterity or armor class bonuses for smaller creatures and strength bonuses for giants, etc.. These ability bonuses and penalties are for designing your own monsters. Other considerations were greater hit points for larger monsters, but monster designers have already factored that in a lot of Bestiaries and Monster Manuals. Greater hit point damage already seems to be factored in as well. Larger weapons do 1d12.. etc.. [/QUOTE]
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