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Size Matters Rules Purposal for 5E
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<blockquote data-quote="steeldragons" data-source="post: 5901341" data-attributes="member: 92511"><p>Far from it. And wargaming origins or no...D&D is not a wargame. Hasn't been for...long time or even, really, ever. "Based off of", the idea/premise? Yes. Of course, there were measurements of distance for movements, range, areas of effect, etc. And dungeon/module maps had grids on them to easily be able to conduct the abstraction of combat and people moving all over the place...if people wanted or [felt they] "needed" them. But it is hardly "impossible" to play D&D without a grid.</p><p></p><p></p><p></p><p>And they can be easily programmed into a computer game as necessary, I would imagine. What is or is not applicable for a video game vs. the table top game is really, completely moot. Apples and oranges.</p><p></p><p></p><p></p><p>And thus the tradition of "you're doing it badwrongnotfun" lives on, even unto the end of days. This, "<em>to make 5E really popular, we've got to cover most situations with rules</em>" is an entirely mistaken, and historically proven false, assumption. Albeit a very popular one among a certain subculture of the playing population.</p><p> </p><p></p><p></p><p>Is it "always"? Really. And yet I have <em>never</em> found it to be the case.</p><p></p><p>OR...give them optional rules to include that do not require one to make up rules or ignore them, because the game is playable with a core system <em>without</em> requiring detailed rules (which then mandate willful ignoring or changing and houseruling).</p><p></p><p>Make your game, through the options, as detailed and fiddly as you want and leave others to do differently...not "make it as fiddly as I feel necessary" thereby forcing other people to <em>have to</em> ignore/change/make up stuff...and incur the wrath and reputation of "badwrongnotfun" criers, and rules-lawyers, everywhere.</p><p></p><p>The former is inclusive. The latter is exclusive. "This is what the system allows" vs. "This is what the system dictates." We should be avoiding any conception that is, inherently, exclusive. Telling me "here's the rules, take 'em out if you want" is not "allowing" me anything...it's forcing/telling me to get the game I want, I <em>must</em> change it...Instead of giving us a simple core and inviting people to add to it...not change/ignore it, add to it.</p><p></p><p>--SD</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5901341, member: 92511"] Far from it. And wargaming origins or no...D&D is not a wargame. Hasn't been for...long time or even, really, ever. "Based off of", the idea/premise? Yes. Of course, there were measurements of distance for movements, range, areas of effect, etc. And dungeon/module maps had grids on them to easily be able to conduct the abstraction of combat and people moving all over the place...if people wanted or [felt they] "needed" them. But it is hardly "impossible" to play D&D without a grid. And they can be easily programmed into a computer game as necessary, I would imagine. What is or is not applicable for a video game vs. the table top game is really, completely moot. Apples and oranges. And thus the tradition of "you're doing it badwrongnotfun" lives on, even unto the end of days. This, "[I]to make 5E really popular, we've got to cover most situations with rules[/I]" is an entirely mistaken, and historically proven false, assumption. Albeit a very popular one among a certain subculture of the playing population. Is it "always"? Really. And yet I have [I]never[/I] found it to be the case. OR...give them optional rules to include that do not require one to make up rules or ignore them, because the game is playable with a core system [I]without[/I] requiring detailed rules (which then mandate willful ignoring or changing and houseruling). Make your game, through the options, as detailed and fiddly as you want and leave others to do differently...not "make it as fiddly as I feel necessary" thereby forcing other people to [I]have to[/I] ignore/change/make up stuff...and incur the wrath and reputation of "badwrongnotfun" criers, and rules-lawyers, everywhere. The former is inclusive. The latter is exclusive. "This is what the system allows" vs. "This is what the system dictates." We should be avoiding any conception that is, inherently, exclusive. Telling me "here's the rules, take 'em out if you want" is not "allowing" me anything...it's forcing/telling me to get the game I want, I [I]must[/I] change it...Instead of giving us a simple core and inviting people to add to it...not change/ignore it, add to it. --SD [/QUOTE]
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