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Size Matters Rules Purposal for 5E
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<blockquote data-quote="the Jester" data-source="post: 5901740" data-attributes="member: 1210"><p>...and no version of D&D even came close to requiring a grid until 3e (unless you count the Combat and Tactics optional book at the end of 2e).</p><p></p><p></p><p></p><p></p><p>First of all, <em>nothing about D&D the tabletop roleplaying game</em> should be written with video game conversion in mind. Or board game conversion. Or miniature game conversion, or card game conversion, etc. It should be written with <em>crafting a kick-ass tabletop roleplaying game</em> in mind.</p><p></p><p>Secondly, AFAIK, no computer game based on D&D has ever actually used the full D&D ruleset and not added things to make the "computer game" part of the equation work better.</p><p></p><p></p><p></p><p>So do you think we need hard-coded rules for things like pregnancy rates, farming yields and getting drunk?</p><p></p><p>We most definitely do not need rules for <em>everything.</em> The question really is where to draw the line. While the grid and squares are a welcome part of the game <em>for some gamers</em>, they are an unwelcome element for many others. I think it's easier to have a rules module that is optional for these things- as they have announced is the plan- without couching much of the game in terms that require it ("square" as a measurement needs to line up against the wall with "power" and wait for the bullets, IMHO).</p></blockquote><p></p>
[QUOTE="the Jester, post: 5901740, member: 1210"] ...and no version of D&D even came close to requiring a grid until 3e (unless you count the Combat and Tactics optional book at the end of 2e). First of all, [i]nothing about D&D the tabletop roleplaying game[/i] should be written with video game conversion in mind. Or board game conversion. Or miniature game conversion, or card game conversion, etc. It should be written with [i]crafting a kick-ass tabletop roleplaying game[/i] in mind. Secondly, AFAIK, no computer game based on D&D has ever actually used the full D&D ruleset and not added things to make the "computer game" part of the equation work better. So do you think we need hard-coded rules for things like pregnancy rates, farming yields and getting drunk? We most definitely do not need rules for [i]everything.[/i] The question really is where to draw the line. While the grid and squares are a welcome part of the game [i]for some gamers[/i], they are an unwelcome element for many others. I think it's easier to have a rules module that is optional for these things- as they have announced is the plan- without couching much of the game in terms that require it ("square" as a measurement needs to line up against the wall with "power" and wait for the bullets, IMHO). [/QUOTE]
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