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Size Matters Rules Purposal for 5E
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<blockquote data-quote="JamesonCourage" data-source="post: 5901754" data-attributes="member: 6668292"><p>I ran a 3.5 game with no maps, no minis, no whiteboard, etc. We plugged in about 2,000 hours over a couple years, too. The players went from level 2 to 27ish. We didn't need those things to play the game. I bet I could play 4e with no map, minis, whiteboard, etc., too. Pure imagination.</p><p></p><p>It'd be harder, though. Just like 3.5 is undoubtedly harder than prior editions as well. I've never found the grid "mandatory" in the sense that people make it out to be. I think 3.0 was designed with it in mind, and that 4e really capitalized on it (streamlining the assumption of a prior edition). I like 3.0 in that it's easier to not use minis, but something designed without the grid in mind would be nice.</p><p></p><p>Luckily, it looks like they're doing just that. The grid seems to be core in that it will be included in the base book, but as a module. That means that the <em>assumption</em> isn't for a grid. That's good, in my opinion. We'll see how it turns out, but I do like that the grid is not the assumption of play. As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5901754, member: 6668292"] I ran a 3.5 game with no maps, no minis, no whiteboard, etc. We plugged in about 2,000 hours over a couple years, too. The players went from level 2 to 27ish. We didn't need those things to play the game. I bet I could play 4e with no map, minis, whiteboard, etc., too. Pure imagination. It'd be harder, though. Just like 3.5 is undoubtedly harder than prior editions as well. I've never found the grid "mandatory" in the sense that people make it out to be. I think 3.0 was designed with it in mind, and that 4e really capitalized on it (streamlining the assumption of a prior edition). I like 3.0 in that it's easier to not use minis, but something designed without the grid in mind would be nice. Luckily, it looks like they're doing just that. The grid seems to be core in that it will be included in the base book, but as a module. That means that the [I]assumption[/I] isn't for a grid. That's good, in my opinion. We'll see how it turns out, but I do like that the grid is not the assumption of play. As always, play what you like :) [/QUOTE]
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Size Matters Rules Purposal for 5E
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