Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Size Modifiers???
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 7261545" data-attributes="member: 4937"><p>Yes, it would. But, the monster/conversion construction guidelines were supposed to prevent that from ever happening. In theory, dropping a size class meant that on average your STR and CON took a -4 penalty, and your DEX went up only +2. So virtually anything below Tiny size should have STR and CON near 1 or it would be incorrectly designed. But yes, in theory you could create fine sized creatures with high STR and high CON and they would in fact be totally broken because per the RAW, being small is almost entirely a positive thing with few drawbacks.</p><p></p><p>With that in mind, it's important to note that the RAW twisted the rules to make Halflings and Gnomes play much more like medium creatures. Small size is a tremendous advantage and yet the small sized PC's pay almost nothing for it. Halflings only get a -2 penalty to strength and no penalty to CON. Moreover, the rules give Small sized creatures the same reach as medium sized creatures (made worse by the weapon size changes of 3.5e), so you don't even pay the reach penalty. So yeah, if you were building a race with point buy, 'Small' would be a power gamers choice.</p><p></p><p></p><p></p><p>Bonus to hit.</p><p>Bonus to AC.</p><p>+4 Bonus to Hide per category below medium.</p><p>-4 Bonus to Grapple checks per category below medium, the only penalty that is enforced by the rules themselves for being small.</p><p>In theory, reduced movement rate. Smaller creatures are supposed to be slower. However, like the theory that small creatures should be made with less CON and STR, this suggestion is observed mainly in the breach. </p><p></p><p>By the rules, about the only thing you can do to a small creature is grapple, pin, and squash it. This can be prevented with sufficient Escape Artist skill.</p><p></p><p>My house rules make being small much more problematic, because in addition to the above, your size gives you a bonus to hit points and sets the minimum hit points at which you die. A small sized creature generally has 5 less hit points than a medium sized creature, and all small PC races have penalties on CON as well - lining them up with the suggested monster creation rules. A fine sized creature might be hard to hit, but it's squishable. There simply are no high hit points or high strength fine sized creatures in my game.</p><p></p><p>Indeed, in line with stories like 'Puss and Boots', it's even dangerous to shapechange into a fine sized creature, because the bonus hit points for size category change with you. Under my rules, the large sized ogre lost effectively 24 hit points when tricked into changing into a mouse.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7261545, member: 4937"] Yes, it would. But, the monster/conversion construction guidelines were supposed to prevent that from ever happening. In theory, dropping a size class meant that on average your STR and CON took a -4 penalty, and your DEX went up only +2. So virtually anything below Tiny size should have STR and CON near 1 or it would be incorrectly designed. But yes, in theory you could create fine sized creatures with high STR and high CON and they would in fact be totally broken because per the RAW, being small is almost entirely a positive thing with few drawbacks. With that in mind, it's important to note that the RAW twisted the rules to make Halflings and Gnomes play much more like medium creatures. Small size is a tremendous advantage and yet the small sized PC's pay almost nothing for it. Halflings only get a -2 penalty to strength and no penalty to CON. Moreover, the rules give Small sized creatures the same reach as medium sized creatures (made worse by the weapon size changes of 3.5e), so you don't even pay the reach penalty. So yeah, if you were building a race with point buy, 'Small' would be a power gamers choice. Bonus to hit. Bonus to AC. +4 Bonus to Hide per category below medium. -4 Bonus to Grapple checks per category below medium, the only penalty that is enforced by the rules themselves for being small. In theory, reduced movement rate. Smaller creatures are supposed to be slower. However, like the theory that small creatures should be made with less CON and STR, this suggestion is observed mainly in the breach. By the rules, about the only thing you can do to a small creature is grapple, pin, and squash it. This can be prevented with sufficient Escape Artist skill. My house rules make being small much more problematic, because in addition to the above, your size gives you a bonus to hit points and sets the minimum hit points at which you die. A small sized creature generally has 5 less hit points than a medium sized creature, and all small PC races have penalties on CON as well - lining them up with the suggested monster creation rules. A fine sized creature might be hard to hit, but it's squishable. There simply are no high hit points or high strength fine sized creatures in my game. Indeed, in line with stories like 'Puss and Boots', it's even dangerous to shapechange into a fine sized creature, because the bonus hit points for size category change with you. Under my rules, the large sized ogre lost effectively 24 hit points when tricked into changing into a mouse. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Size Modifiers???
Top