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<blockquote data-quote="Alzrius" data-source="post: 5590383" data-attributes="member: 8461"><p>I think Cerebral Paladin nailed it pretty well. Size tiny characters will, like any other characters, play to their strengths and avoid their weaknesses as best they can.</p><p></p><p>In this case, having no reach and terrible grapple modifiers (and usually Strength penalties), plus bonuses to attacks, AC, and Stealth/Hide (and usually Dexterity) means that they'll usually act as ranged strikers, either with weapons or spells.</p><p></p><p>The major problem is if things become too lopsided. A character like Cerebral Paladin described can be overkill at range, but will be in severe danger if an enemy gets within melee distance. So you'll have a character that's either slaughtering foes, or being slaughtered by them, without a comfortable middle ground.</p><p></p><p>Of course, that's a worst-case scenario, and I think there are ways to minimize that sort of thing from happening. Consider making a lower-Dex higher-Str build, give them a racial ability to threaten adjacent squares, and you'll likely be alright.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 5590383, member: 8461"] I think Cerebral Paladin nailed it pretty well. Size tiny characters will, like any other characters, play to their strengths and avoid their weaknesses as best they can. In this case, having no reach and terrible grapple modifiers (and usually Strength penalties), plus bonuses to attacks, AC, and Stealth/Hide (and usually Dexterity) means that they'll usually act as ranged strikers, either with weapons or spells. The major problem is if things become too lopsided. A character like Cerebral Paladin described can be overkill at range, but will be in severe danger if an enemy gets within melee distance. So you'll have a character that's either slaughtering foes, or being slaughtered by them, without a comfortable middle ground. Of course, that's a worst-case scenario, and I think there are ways to minimize that sort of thing from happening. Consider making a lower-Dex higher-Str build, give them a racial ability to threaten adjacent squares, and you'll likely be alright. [/QUOTE]
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