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<blockquote data-quote="fireinthedust" data-source="post: 5590508" data-attributes="member: 51930"><p>Is that an issue, tho... I mean, what are the bonuses in 3e with size Tiny, and what`s the average amount of bonus such characters can get (question mark not functioning, i`ll µ)</p><p></p><p>would the system be hurt by having no size modifiers, I wonder.µ</p><p> </p><p> Or have a wider degree of what Small can cover, so I don`t have to use Tiny per se with all the associated modifiers, but just a range of `effectively Small` sizeµ</p><p></p><p>The issue for balance for Tiny creatures is to *not* give them a Dex bonus or an Int bonus, then. Avoid the power flop in the one strategy.</p><p></p><p>That said, I think it isn`t an issue having them severely weak in melee if they`re powerful at range. Wizards have had d4 HD for decades because of this. Just like there are races that are built for melee, like the Half-orc or the Goliath, or Pathfinder elf rogues or wizards, it isn`t a bad thing to have a race that`s tailored to be ranged or stealthy.</p><p></p><p>Other than the Dex-AC issue, do Tiny characters break the game by being that small, like strategically. Maybe a Tiny archer riding a larger character, using their move actions to move around while firing off full-round action attacks. Or the ability to squeeze through Tiny sized spaces balanced against the lack of size Tiny magical items, that sort of thing.</p><p></p><p>non-standard balance issues, basically.</p></blockquote><p></p>
[QUOTE="fireinthedust, post: 5590508, member: 51930"] Is that an issue, tho... I mean, what are the bonuses in 3e with size Tiny, and what`s the average amount of bonus such characters can get (question mark not functioning, i`ll µ) would the system be hurt by having no size modifiers, I wonder.µ Or have a wider degree of what Small can cover, so I don`t have to use Tiny per se with all the associated modifiers, but just a range of `effectively Small` sizeµ The issue for balance for Tiny creatures is to *not* give them a Dex bonus or an Int bonus, then. Avoid the power flop in the one strategy. That said, I think it isn`t an issue having them severely weak in melee if they`re powerful at range. Wizards have had d4 HD for decades because of this. Just like there are races that are built for melee, like the Half-orc or the Goliath, or Pathfinder elf rogues or wizards, it isn`t a bad thing to have a race that`s tailored to be ranged or stealthy. Other than the Dex-AC issue, do Tiny characters break the game by being that small, like strategically. Maybe a Tiny archer riding a larger character, using their move actions to move around while firing off full-round action attacks. Or the ability to squeeze through Tiny sized spaces balanced against the lack of size Tiny magical items, that sort of thing. non-standard balance issues, basically. [/QUOTE]
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