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General Tabletop Discussion
*Dungeons & Dragons
SJ Ship to Ship Battles (& Vehicle Rules in General)
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<blockquote data-quote="FitzTheRuke" data-source="post: 8748510" data-attributes="member: 59816"><p>I ran a Spelljammer session with new players at my LGS on Saturday, and it featured a ship to ship battle (for reference, check out D&D Beyond <a href="https://www.dndbeyond.com/sources/sja/trial-by-fire#WildspaceBattle" target="_blank">Spelljammer Academy</a> which AFAIK is free, though you may have had to "claim" it, whatever that means.)</p><p></p><p>At any rate, there were several things that I had trouble with. </p><p></p><p>1) Siege weapons. Can you really just (as my players wanted to do), fire a Mangonel at the other ship's Captain? The rules say "targets" and don't specify anything about how that's done. I assume that the Captain can hide below decks, but that doesn't seem very captain-like.</p><p>2) The other thing they wanted to do is "target the enemies' weapons" (very Star-Trek-y). Unfortunately, the battle would have raged for several rounds before it would be possible to disable the enemies weapons. HP are designed such that a creature or object is "fine" (fully operational) unless it's at ZERO HP, and then it's destroyed. I made up a "damaged" condition, just so they felt like they were doing <em>something</em>. </p><p>3) OTOH, it seemed like it would be possible to fire a Mangonel at the other ship's Mangonel CREW. (See #1 above). At which point, unless they have a backup guy to join the 5-person crew, the Mangonel would then only get to fire every-other round (or so, as it took 5 actions to fire, which could be 5 <em>people</em> using one action each, or one person using 5, or any combo thereof).</p><p></p><p>I have more to say, but my wife is calling me for dinner. Please comment on that (if you have any understanding of it). I welcome tips on ways you've made it work, if you've run any 5e Vehicle battles at all (I assume that the Decent into Avernus "Road Warrior" cars work similarly. And I know that ships in Saltmarsh do.) Any experiences to share?</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 8748510, member: 59816"] I ran a Spelljammer session with new players at my LGS on Saturday, and it featured a ship to ship battle (for reference, check out D&D Beyond [URL="https://www.dndbeyond.com/sources/sja/trial-by-fire#WildspaceBattle"]Spelljammer Academy[/URL] which AFAIK is free, though you may have had to "claim" it, whatever that means.) At any rate, there were several things that I had trouble with. 1) Siege weapons. Can you really just (as my players wanted to do), fire a Mangonel at the other ship's Captain? The rules say "targets" and don't specify anything about how that's done. I assume that the Captain can hide below decks, but that doesn't seem very captain-like. 2) The other thing they wanted to do is "target the enemies' weapons" (very Star-Trek-y). Unfortunately, the battle would have raged for several rounds before it would be possible to disable the enemies weapons. HP are designed such that a creature or object is "fine" (fully operational) unless it's at ZERO HP, and then it's destroyed. I made up a "damaged" condition, just so they felt like they were doing [I]something[/I]. 3) OTOH, it seemed like it would be possible to fire a Mangonel at the other ship's Mangonel CREW. (See #1 above). At which point, unless they have a backup guy to join the 5-person crew, the Mangonel would then only get to fire every-other round (or so, as it took 5 actions to fire, which could be 5 [I]people[/I] using one action each, or one person using 5, or any combo thereof). I have more to say, but my wife is calling me for dinner. Please comment on that (if you have any understanding of it). I welcome tips on ways you've made it work, if you've run any 5e Vehicle battles at all (I assume that the Decent into Avernus "Road Warrior" cars work similarly. And I know that ships in Saltmarsh do.) Any experiences to share? [/QUOTE]
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