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<blockquote data-quote="DnDChick" data-source="post: 2259329" data-attributes="member: 54"><p>Depends on how much damage they do. I'd say something as small as finger bones would do 1d4 each -- about the damage of a hand crossbow. </p><p></p><p><strong>Finger Bones:</strong> As an attack action, a skeleton sharpshooter can launch its fingerbones at an opponent. This is a ranged touch attack that deals 1d4 points of damage with a range increment of 30 feet. A skeleton sharpshooter has 30 bones it can fire in this manner (3 bones per finger). Once all bones have been fired, the bones regenerate at a rate of 1 per round.</p><p></p><p></p><p>This attack isn't really any more dangerous than giving skeletons daggers they can throw, so I don't think it would seriously affect the CR. If you want to increase the CR, you can nudge it up by +1, but in order to justify that you might want to up the damage to 1d6 or give it something else.</p></blockquote><p></p>
[QUOTE="DnDChick, post: 2259329, member: 54"] Depends on how much damage they do. I'd say something as small as finger bones would do 1d4 each -- about the damage of a hand crossbow. [b]Finger Bones:[/b] As an attack action, a skeleton sharpshooter can launch its fingerbones at an opponent. This is a ranged touch attack that deals 1d4 points of damage with a range increment of 30 feet. A skeleton sharpshooter has 30 bones it can fire in this manner (3 bones per finger). Once all bones have been fired, the bones regenerate at a rate of 1 per round. This attack isn't really any more dangerous than giving skeletons daggers they can throw, so I don't think it would seriously affect the CR. If you want to increase the CR, you can nudge it up by +1, but in order to justify that you might want to up the damage to 1d6 or give it something else. [/QUOTE]
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