Pinotage said:It can advance by the base creature if the base creature advanced by HD, but if the base creature advances by character class, the skeleton technically can't advance. Which is something I'd rule 0, since I don't mind putting latent character classes onto skeletons. Skeletal spellcasters and skeletal warriors or priests are fun.
Pinotage
By RAW, creatures lose their class levels when turned into skeletons. They also don't pick up class levels afterwards (because they are "dead, mindless automatons").WizarDru said:I should make them a classed creature, then turn them into a skeleton (at least in the RAW).
mvincent said:By RAW, creatures lose their class levels when turned into skeletons. They also don't pick up class levels afterwards (because they are "dead, mindless automatons").
I believe the only reason advancement is listed for the sample skeletons is because the base creature could have been advanced (i.e. big) before it was turned into a skeleton (it's certainly unlikely to keep growing after being skeletonized).
However, as a DM you are free to disregard that and make non-standard skeletons (i.e. ones that aren't mindless). Also, I believe the "awaken undead" spell in Libre Mortis can make skeletons non-mindless (allowing them to gain class levels).
They keep the base creature's Str and Dex (modified, of course). So if you use warriors, you're better off than if you use commoners, for example.WizarDru said:I want mindless skeletons, I just want more powerful mindless skeletons.![]()
It could just be a matter of finding the right creature to skeletonize. Humans (and most other humanoids) cannot be advanced at all, but you could possibly find a more powerful (or properly advanced) creature of the appropriate HD. If you can't find one, you could always cast (or hire someone to cast) "Polymorph Any Object" to create the appropriate skeleton.WizarDru said:I want mindless skeletons, I just want more powerful mindless skeletons.![]()