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<blockquote data-quote="Solarious" data-source="post: 3487138" data-attributes="member: 27346"><p>Everyone loves the Emerald Claw. Let us know how badly your players get beat up. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p><p>It still makes all of the scary bite attacks that's a Hydra's trademark, but without Combat Reflexes it can't make more than one AoO a turn, unfortunately.</p><p>I'm pretty sure it looses the regrowing heads. However, you can always make a specialized hydra-zombie that retains it's fast healing traits as well as the regrowing heads. There is a template for that kind of zombie in the Libris Mortis, right? Just bump up it's CR because you're retaining it's head-sprouting shticks (not included in the indestructable zombie template).</p><p>Just stack up the numbers and write up the final result. It's tricky for fractions (and those particular cases don't really come up often anyways). For your flaming skeleton, the CR is 5/6.</p><p></p><p>For example, I took a Dire Bat, advanced it to 12HD, then slapped on the Horrid, then Elemental Fire, then Half-Fiend templates in that order to make the <a href="http://www.enworld.org/showpost.php?p=3444748&postcount=1" target="_blank">Hunting Bats of Ashtakala</a> (stay tuned for more nasties comming to a bestiary to you soon). That's 4CR, +1CR, +2CR, and then +3CR, for a grand total of CR 10.</p><p>I'm told it comes with experience. Don't worry, ENWorld is usualy here to help you. Be careful though, CR is best done by eyeballing it's power and then evlauating it against your PCs... how well optimized they are, their tactics, and how well you'll play it against them. It also comes with experience, so hang in there! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Solarious, post: 3487138, member: 27346"] Everyone loves the Emerald Claw. Let us know how badly your players get beat up. :] It still makes all of the scary bite attacks that's a Hydra's trademark, but without Combat Reflexes it can't make more than one AoO a turn, unfortunately. I'm pretty sure it looses the regrowing heads. However, you can always make a specialized hydra-zombie that retains it's fast healing traits as well as the regrowing heads. There is a template for that kind of zombie in the Libris Mortis, right? Just bump up it's CR because you're retaining it's head-sprouting shticks (not included in the indestructable zombie template). Just stack up the numbers and write up the final result. It's tricky for fractions (and those particular cases don't really come up often anyways). For your flaming skeleton, the CR is 5/6. For example, I took a Dire Bat, advanced it to 12HD, then slapped on the Horrid, then Elemental Fire, then Half-Fiend templates in that order to make the [url=http://www.enworld.org/showpost.php?p=3444748&postcount=1]Hunting Bats of Ashtakala[/url] (stay tuned for more nasties comming to a bestiary to you soon). That's 4CR, +1CR, +2CR, and then +3CR, for a grand total of CR 10. I'm told it comes with experience. Don't worry, ENWorld is usualy here to help you. Be careful though, CR is best done by eyeballing it's power and then evlauating it against your PCs... how well optimized they are, their tactics, and how well you'll play it against them. It also comes with experience, so hang in there! :) [/QUOTE]
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