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<blockquote data-quote="Starfox" data-source="post: 6729767" data-attributes="member: 2303"><p>While I agree with this basic sentiment, different games are designed with different levels of craft and insight, I don't think abusing existing rules to unbalance the game is a positive when measuring player skill. When faced with a game that does not fill his needs, a skilled player either adjusts to the game as it is or, if the entire group finds this a problem, goes looking for another game (which can be a modified version of the current game).</p><p></p><p>It all depends on what you're looking for. If this is a problem for you, I'd say you value the in-game challenges highly. A perfectly valid choice. </p><p></p><p>This is pretty similar to the point of the original discussion which triggered this thread, except that asking me (who do not perceive caster imbalance as a problem) to fix it was sort of pointless.</p></blockquote><p></p>
[QUOTE="Starfox, post: 6729767, member: 2303"] While I agree with this basic sentiment, different games are designed with different levels of craft and insight, I don't think abusing existing rules to unbalance the game is a positive when measuring player skill. When faced with a game that does not fill his needs, a skilled player either adjusts to the game as it is or, if the entire group finds this a problem, goes looking for another game (which can be a modified version of the current game). It all depends on what you're looking for. If this is a problem for you, I'd say you value the in-game challenges highly. A perfectly valid choice. This is pretty similar to the point of the original discussion which triggered this thread, except that asking me (who do not perceive caster imbalance as a problem) to fix it was sort of pointless. [/QUOTE]
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