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<blockquote data-quote="Neonchameleon" data-source="post: 6730139" data-attributes="member: 87792"><p>Your post might have merit if it wasn't for the fact that the premises were false. No version prior to 3.0 had the loose-leaf binder full of scrolls because no version of D&D either (a) gave explicit methods for the PCs to make magic items or (b) base values and transaction limits for towns.</p><p></p><p>Both 3.5 and Pathfinder cleaned things up a bit. But if <a href="http://paizo.com/pathfinderRPG/prd/mastery/settlements.html" target="_blank">we look at the PRD</a> we find that a hamlet has a 75% chance that any given first level spell is available on a scroll in any given thorp, and a 75% chance that any given second level spell is available on a scroll in any given village.</p><p></p><p>And given how small a thorp is (<20 people), this means that scrolls are <em>everywhere</em>. When in the real world a junk shop doesn't have what you are looking for you try the next one. Which in 3.X is the next thorp over.</p><p></p><p>Even more importantly there's the implication that the work has already been done. The loose-leaf ring binder full of scrolls isn't about having 30 copies of a scroll (that's what wands are for). It's about having one or two copies of a vast array of scrolls.</p><p></p><p>Does it strike me that things are better played looser than the rules of D&D 3.0 play them? Normally yes. But what does that have to do with anything? When the rules are presented a certain way and people aren't blatantly taking the mick (see Pun-Pun or that GURPS advantage I linked) they should work. I've already mentioned Pun-Pun and that GURPS illustration, which makes your question about the rules patching every possible issue at best irrelevant, at worst a strawman. It's arguing against a position no one holds.</p><p></p><p>When the rules <em>are</em> tight, as they are in 3.0 economics, there is the basic assumption that unless you go out of your way to break them they should work? No. And a wizard and scholar wanting a collection of scrolls is not going out of their way to break the game. When things <em>are</em> under the explicit control of the rules (as 3.X item crafting and scroll purchasing are) they should work.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6730139, member: 87792"] Your post might have merit if it wasn't for the fact that the premises were false. No version prior to 3.0 had the loose-leaf binder full of scrolls because no version of D&D either (a) gave explicit methods for the PCs to make magic items or (b) base values and transaction limits for towns. Both 3.5 and Pathfinder cleaned things up a bit. But if [URL="http://paizo.com/pathfinderRPG/prd/mastery/settlements.html"]we look at the PRD[/URL] we find that a hamlet has a 75% chance that any given first level spell is available on a scroll in any given thorp, and a 75% chance that any given second level spell is available on a scroll in any given village. And given how small a thorp is (<20 people), this means that scrolls are [I]everywhere[/I]. When in the real world a junk shop doesn't have what you are looking for you try the next one. Which in 3.X is the next thorp over. Even more importantly there's the implication that the work has already been done. The loose-leaf ring binder full of scrolls isn't about having 30 copies of a scroll (that's what wands are for). It's about having one or two copies of a vast array of scrolls. Does it strike me that things are better played looser than the rules of D&D 3.0 play them? Normally yes. But what does that have to do with anything? When the rules are presented a certain way and people aren't blatantly taking the mick (see Pun-Pun or that GURPS advantage I linked) they should work. I've already mentioned Pun-Pun and that GURPS illustration, which makes your question about the rules patching every possible issue at best irrelevant, at worst a strawman. It's arguing against a position no one holds. When the rules [I]are[/I] tight, as they are in 3.0 economics, there is the basic assumption that unless you go out of your way to break them they should work? No. And a wizard and scholar wanting a collection of scrolls is not going out of their way to break the game. When things [I]are[/I] under the explicit control of the rules (as 3.X item crafting and scroll purchasing are) they should work. [/QUOTE]
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