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<blockquote data-quote="Greenfield" data-source="post: 6730333" data-attributes="member: 6669384"><p>Each DM sets the limits for their game. Some allow for more generous interpretations of the rules than others.</p><p></p><p>I'm far more a D&D player than Pathfinder though, so my comments are more generic than specific. My observation of Pathfinder is that they "fixed" D&D by adding power to most classes.</p><p></p><p>Where D&D had power-gaming potential by mixing Prestige classes to the point of broken-ness, Pathfinder cut out the middle man by inventing broken core classes.</p><p></p><p>In another discussion thread I mentioned a player in my game who wanted to bring in a character based on the rulings of a different DM in a different game group. The DM had allowed players to use the "Rebuilding a character" rules to convert "monster levels" into character class levels. Applying this principle to a race called a Marrowlurk (I think), he had a character whose lowest ability score was an 18 and whose high was a 26. After the rebuild, he was effectively an ECL 1 racial package, with a number of built in Assassin abilities.</p><p></p><p>That DM either didn't see the potential for abuse, or didn't care. Or maybe he saw the potential and allowed the conversion selectively, so as prevent it being abused.</p><p></p><p>In any case, what he allowed wouldn't fly at almost any game I know of. </p><p></p><p>To help with your specific challenge, making a viable Fighter type in an over-the-top magic dominated game: We implemented a house rule to help adjust the relative power curves of spell casters v brawlers. We changed the way iterative attacks work.</p><p></p><p>Normally a character gets an extra attack for every 5 BAB they gain, at a cumulative -5. So someone with a BAB of 6 gets to attack at +6, and then again at +1.</p><p></p><p>We changed that so they happen every 4 BAB, with a cumulative -4 penalty. So a fighter gets his extra attack a little sooner, and pays a smaller penalty for the secondary and tertiary. For example, a Fighter with a BAB of 5 can attack at +5, and again at +1. When their BAB reaches 9, they attack at +9, +5, and +1.</p><p> </p><p>The rule applies to everyone, but the brawler types benefit the most. It's a subtle change, so as not to unbalance or conflict with other rules, but it tips the power curve of the brawler a bit steeper, and lets them keep up.</p><p></p><p>Now this is a system change, rather than an uber-build for a Fighter, so I know it doesn't actually answer the original question from that other board.</p><p></p><p>The real solution is a DM who is willing to say No to broken builds and convoluted rules interpretations.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 6730333, member: 6669384"] Each DM sets the limits for their game. Some allow for more generous interpretations of the rules than others. I'm far more a D&D player than Pathfinder though, so my comments are more generic than specific. My observation of Pathfinder is that they "fixed" D&D by adding power to most classes. Where D&D had power-gaming potential by mixing Prestige classes to the point of broken-ness, Pathfinder cut out the middle man by inventing broken core classes. In another discussion thread I mentioned a player in my game who wanted to bring in a character based on the rulings of a different DM in a different game group. The DM had allowed players to use the "Rebuilding a character" rules to convert "monster levels" into character class levels. Applying this principle to a race called a Marrowlurk (I think), he had a character whose lowest ability score was an 18 and whose high was a 26. After the rebuild, he was effectively an ECL 1 racial package, with a number of built in Assassin abilities. That DM either didn't see the potential for abuse, or didn't care. Or maybe he saw the potential and allowed the conversion selectively, so as prevent it being abused. In any case, what he allowed wouldn't fly at almost any game I know of. To help with your specific challenge, making a viable Fighter type in an over-the-top magic dominated game: We implemented a house rule to help adjust the relative power curves of spell casters v brawlers. We changed the way iterative attacks work. Normally a character gets an extra attack for every 5 BAB they gain, at a cumulative -5. So someone with a BAB of 6 gets to attack at +6, and then again at +1. We changed that so they happen every 4 BAB, with a cumulative -4 penalty. So a fighter gets his extra attack a little sooner, and pays a smaller penalty for the secondary and tertiary. For example, a Fighter with a BAB of 5 can attack at +5, and again at +1. When their BAB reaches 9, they attack at +9, +5, and +1. The rule applies to everyone, but the brawler types benefit the most. It's a subtle change, so as not to unbalance or conflict with other rules, but it tips the power curve of the brawler a bit steeper, and lets them keep up. Now this is a system change, rather than an uber-build for a Fighter, so I know it doesn't actually answer the original question from that other board. The real solution is a DM who is willing to say No to broken builds and convoluted rules interpretations. [/QUOTE]
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