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<blockquote data-quote="Neonchameleon" data-source="post: 6730347" data-attributes="member: 87792"><p>3.0 broke the core classes. Notably the three (or four) classes that cast ninth level spells. It screwed up the saving throws and removed the restrictions on the total number of spells. (@S'mon is using a house rule in a campaign I'm currently playing it to add half hit dice to all saves - it helps a lot. Although my summoner still has other broken stuff).</p><p></p><p></p><p></p><p>Nor me. But in a 13th level game with all primary casters it might still be the least broken character at the table when the rest are all RAW compliant.</p><p></p><p></p><p></p><p>I'd question that unless the casters were really reigned in. The basic problem with the fighter is twofold.</p><p></p><p>Firstly that fundamentally at first level the fighter is someone who is good at sticking a sharpened piece of metal into someone ten feet or less away from them. At twentieth level the fighter is someone who is <em>very</em> good at sticking a sharpened piece of metal into someone ten feet or less away from them. Meanwhile the wizard has graduated from someone who can sometimes put people to sleep to someone who controls time and space.</p><p></p><p>And second in the 3.X family, the low saving throws don't keep up. So not only is the wizard doing more debilitating things, the fighter saves less frequently.</p><p></p><p></p><p></p><p>Or a well designed game with errata where necessary and clear rules that can be put on a couple of sides of A4.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6730347, member: 87792"] 3.0 broke the core classes. Notably the three (or four) classes that cast ninth level spells. It screwed up the saving throws and removed the restrictions on the total number of spells. (@S'mon is using a house rule in a campaign I'm currently playing it to add half hit dice to all saves - it helps a lot. Although my summoner still has other broken stuff). Nor me. But in a 13th level game with all primary casters it might still be the least broken character at the table when the rest are all RAW compliant. I'd question that unless the casters were really reigned in. The basic problem with the fighter is twofold. Firstly that fundamentally at first level the fighter is someone who is good at sticking a sharpened piece of metal into someone ten feet or less away from them. At twentieth level the fighter is someone who is [I]very[/I] good at sticking a sharpened piece of metal into someone ten feet or less away from them. Meanwhile the wizard has graduated from someone who can sometimes put people to sleep to someone who controls time and space. And second in the 3.X family, the low saving throws don't keep up. So not only is the wizard doing more debilitating things, the fighter saves less frequently. Or a well designed game with errata where necessary and clear rules that can be put on a couple of sides of A4. [/QUOTE]
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