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Skill-based attacks.
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<blockquote data-quote="Urizen" data-source="post: 3554743" data-attributes="member: 11673"><p>I'm just tossing this out to see what people might think about it.</p><p></p><p>I was thinking of maybe doing away with the standard attack roll in favor of a skill-based attack system.</p><p></p><p>It's a loose-D20-based mechanic which removes the attack roll in favor of skill-based attacks against an opponent's ability to defend/dodge. </p><p></p><p>The base mechanic is a D20 roll + the Strength attribute + character's Known skill, (say Great swords) VS a DC equal to the opponents Dex + knowledge of defense + any benefits of Armor.</p><p></p><p>I'm not sure how this would work with feats. I think that would take a bit of revising, maybe even eliminating feats in favor of attack forms, which are basically specializations which could be taken if a character has a high enough rank in a given skill (or set of skills) and a requisite key ability score (like, maybe Str 15 for great swords).</p><p></p><p>The attack forms would add bonuses to skill checks or even cause certain conditions, such as dazing a character, or knocking them down.</p><p></p><p>Any thoughts or suggestions?</p></blockquote><p></p>
[QUOTE="Urizen, post: 3554743, member: 11673"] I'm just tossing this out to see what people might think about it. I was thinking of maybe doing away with the standard attack roll in favor of a skill-based attack system. It's a loose-D20-based mechanic which removes the attack roll in favor of skill-based attacks against an opponent's ability to defend/dodge. The base mechanic is a D20 roll + the Strength attribute + character's Known skill, (say Great swords) VS a DC equal to the opponents Dex + knowledge of defense + any benefits of Armor. I'm not sure how this would work with feats. I think that would take a bit of revising, maybe even eliminating feats in favor of attack forms, which are basically specializations which could be taken if a character has a high enough rank in a given skill (or set of skills) and a requisite key ability score (like, maybe Str 15 for great swords). The attack forms would add bonuses to skill checks or even cause certain conditions, such as dazing a character, or knocking them down. Any thoughts or suggestions? [/QUOTE]
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