Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Skill-based attacks.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="arscott" data-source="post: 3564508" data-attributes="member: 17969"><p>There's a problem that nobody's addressing here: BAB, Saves, and other automatically scaling scores are important because they establish minimums.</p><p></p><p>Many skill-based games have the problem of the required skill--that is, there is a skill that is so vital to certain situations that no character can be without it--even when having that skill wouldn't make sense for the character as imagined.</p><p></p><p>What if Saves and Hit Points were skills in D&D? Characters that didn't take those skills would be in for a short, messy end. Offensive stuff like attack bonuses aren't quite as cruicial as defenses, but even wizards need BAB sometimes.</p><p></p><p>The strength of set progressions like BAB, Saves, and Hit points is that they establish general ranges where these stats are likely to be--and designers can take those ranges into account when designing other game elements.</p><p></p><p>Consider a 20th level wizard--even though he hasn't devoted anything to being healthy, he's still got the HP to survive a 1st-level fighter's sword and the Fort to survive a 1st-level wizard's spell. And even though he hasn't devoted any resources to martial skill, he's still got the BAB to insure that his ray spells will hit.</p><p></p><p>There are certainly different ways to solve this problem--but at that point, you're probably making enough modifications that changing attack bonus into a skill is only a small part of it.</p></blockquote><p></p>
[QUOTE="arscott, post: 3564508, member: 17969"] There's a problem that nobody's addressing here: BAB, Saves, and other automatically scaling scores are important because they establish minimums. Many skill-based games have the problem of the required skill--that is, there is a skill that is so vital to certain situations that no character can be without it--even when having that skill wouldn't make sense for the character as imagined. What if Saves and Hit Points were skills in D&D? Characters that didn't take those skills would be in for a short, messy end. Offensive stuff like attack bonuses aren't quite as cruicial as defenses, but even wizards need BAB sometimes. The strength of set progressions like BAB, Saves, and Hit points is that they establish general ranges where these stats are likely to be--and designers can take those ranges into account when designing other game elements. Consider a 20th level wizard--even though he hasn't devoted anything to being healthy, he's still got the HP to survive a 1st-level fighter's sword and the Fort to survive a 1st-level wizard's spell. And even though he hasn't devoted any resources to martial skill, he's still got the BAB to insure that his ray spells will hit. There are certainly different ways to solve this problem--but at that point, you're probably making enough modifications that changing attack bonus into a skill is only a small part of it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Skill-based attacks.
Top