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Skill-Based Everything.
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<blockquote data-quote="ardentmoth" data-source="post: 4168504" data-attributes="member: 62792"><p>For a campaign setting I am designing, I am pondering the feasibility of skill-based psionics, skill-based divine casting, and skill-based arcane casting. </p><p></p><p>Here's my justification, maybe someone can point me toward resources that would help:</p><p></p><p>The setting is human-centric, relatively low-magic (though i'm not going to disallow strong spells by any means). As such, I'm allowing all core classes (and two of my own), with minor changes. In this setting, I say that anyone can learn a little magic, if they just put the effort into it (and are attribute-wise able to do cast what they learn). Say a fighter with 11 intelligence happens upon a tome of magic. from it, he might earn arcane casting as a class skill, with one point in it. each level (or when i say, lol), he could assign points to it to get better at it. No penalty other than armor, etc.</p><p></p><p>Dedicated casters (wizards, clerics, sorcerers, psions, wilders, and priests) will instead gain bonuses to skill level of their chosen type, making their casting more of a "skill specialization."</p><p></p><p>the problem: Psionics runs off of a points system, unlike Arc/Div magic. Skill-based Psionics would need some kind of formula i would think, to determine points, which is similar in potency to the formulas used for Arc/Div magic.</p><p></p><p>Thoughts, resources, advice?</p></blockquote><p></p>
[QUOTE="ardentmoth, post: 4168504, member: 62792"] For a campaign setting I am designing, I am pondering the feasibility of skill-based psionics, skill-based divine casting, and skill-based arcane casting. Here's my justification, maybe someone can point me toward resources that would help: The setting is human-centric, relatively low-magic (though i'm not going to disallow strong spells by any means). As such, I'm allowing all core classes (and two of my own), with minor changes. In this setting, I say that anyone can learn a little magic, if they just put the effort into it (and are attribute-wise able to do cast what they learn). Say a fighter with 11 intelligence happens upon a tome of magic. from it, he might earn arcane casting as a class skill, with one point in it. each level (or when i say, lol), he could assign points to it to get better at it. No penalty other than armor, etc. Dedicated casters (wizards, clerics, sorcerers, psions, wilders, and priests) will instead gain bonuses to skill level of their chosen type, making their casting more of a "skill specialization." the problem: Psionics runs off of a points system, unlike Arc/Div magic. Skill-based Psionics would need some kind of formula i would think, to determine points, which is similar in potency to the formulas used for Arc/Div magic. Thoughts, resources, advice? [/QUOTE]
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