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<blockquote data-quote="Scurvy_Platypus" data-source="post: 4168772" data-attributes="member: 43283"><p>Well for doing magic, my pick is the Unusual Core Classes: Spellweaver</p><p><a href="http://enworld.rpgnow.com/product_info.php?it=1&products_id=12636" target="_blank">http://enworld.rpgnow.com/product_info.php?it=1&products_id=12636</a></p><p></p><p>For psionics the system I want to use (but haven't yet) is the Psychic's Handbook from Green Ronin. You can find the physical book without too much difficulty. Ebay has a couple of listings for example. Amazon's copies of this are over-priced. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>They also included all the information from that book in their Advanced Player's Manual. You can find that in print or pdf. PDF here:</p><p><a href="http://enworld.rpgnow.com/product_info.php?products_id=18897&it=1" target="_blank">http://enworld.rpgnow.com/product_info.php?products_id=18897&it=1</a></p><p>There's print versions of this that aren't hard to find either. Ebay and Amazon both have copies of this listed.</p><p></p><p>After that... hmmm. Well, there's always the Advanced Magic book from Guardians of Order. They used a skill based approach. Actually, BESMd20 has every (including combat) as skill based. Spell stuff does use Energy Points as well. The system presented in Advanced Magic though says that if you're using it in a game that doesn't use Energy Points, just have it do non-lethal damage instead. The Jump spell in Advanced Magic for example has a DC of 21 and does 1d6 Drain. So, if you use Energy Points that comes out of the caster's pool, and if not then it does non-lethal damage instead. Note that the Drain is suffered if you fail your Saving Throw. Advanced Magic is an expansion of the system that was used in Slayers d20.</p><p></p><p>Green Ronin also did a version of skill based magic in the Black Company rpg, which seems to be loved by people into the whole grim-n-gritty-low-magic kind of thing. That was split off and expanded into True Sorcery. </p><p></p><p>Is it a True 20 book? Well, the pdf sports the logo but I recall a number of True 20 fans that were less than impressed with the book and had others rushing to defend it with claims that is wasn't "really" a True 20 book, just unfortunately named. *shrug* I've no real idea, and since neither the Black Company rpg nor True 20 really excited me, you'll have to get feedback about this from one of the many True 20 fans out there.</p><p></p><p>PDF here:</p><p><a href="http://enworld.rpgnow.com/product_info.php?products_id=20498&it=1" target="_blank">http://enworld.rpgnow.com/product_info.php?products_id=20498&it=1</a></p><p></p><p>As for the cleric stuff... I dunno. I mean really, all clerics seem to be is god powered mages, so I don't see why one of the various skill systems wouldn't work just fine for the clerics. I don't particularly like casters in default D&D/d20 though, so there could be some nuance I'm missing.</p><p></p><p>None of the stuff I've mentioned really matches exactly what you're talking about though, at least not to my knowledge. What you seem to be talking about is more like a non-class based system. </p><p></p><p>You could always take a look at the Anime SRD, which is the SRD version of BESMd20. The Advanced Magic book I mentioned above was made to work with it as well as in other d20 based systems. You can still find the SRD here: <a href="http://www.opengamingfoundation.org/animesrd.html" target="_blank">http://www.opengamingfoundation.org/animesrd.html</a></p><p></p><p>Chances are you aren't going to want to actually use it (it makes combat skill based too), but it might give you pointers to be able to integrate you idea better. In general, BESMd20 didn't really work for most of the d20 fans out there for a variety of reasons.</p></blockquote><p></p>
[QUOTE="Scurvy_Platypus, post: 4168772, member: 43283"] Well for doing magic, my pick is the Unusual Core Classes: Spellweaver [url]http://enworld.rpgnow.com/product_info.php?it=1&products_id=12636[/url] For psionics the system I want to use (but haven't yet) is the Psychic's Handbook from Green Ronin. You can find the physical book without too much difficulty. Ebay has a couple of listings for example. Amazon's copies of this are over-priced. :) They also included all the information from that book in their Advanced Player's Manual. You can find that in print or pdf. PDF here: [url]http://enworld.rpgnow.com/product_info.php?products_id=18897&it=1[/url] There's print versions of this that aren't hard to find either. Ebay and Amazon both have copies of this listed. After that... hmmm. Well, there's always the Advanced Magic book from Guardians of Order. They used a skill based approach. Actually, BESMd20 has every (including combat) as skill based. Spell stuff does use Energy Points as well. The system presented in Advanced Magic though says that if you're using it in a game that doesn't use Energy Points, just have it do non-lethal damage instead. The Jump spell in Advanced Magic for example has a DC of 21 and does 1d6 Drain. So, if you use Energy Points that comes out of the caster's pool, and if not then it does non-lethal damage instead. Note that the Drain is suffered if you fail your Saving Throw. Advanced Magic is an expansion of the system that was used in Slayers d20. Green Ronin also did a version of skill based magic in the Black Company rpg, which seems to be loved by people into the whole grim-n-gritty-low-magic kind of thing. That was split off and expanded into True Sorcery. Is it a True 20 book? Well, the pdf sports the logo but I recall a number of True 20 fans that were less than impressed with the book and had others rushing to defend it with claims that is wasn't "really" a True 20 book, just unfortunately named. *shrug* I've no real idea, and since neither the Black Company rpg nor True 20 really excited me, you'll have to get feedback about this from one of the many True 20 fans out there. PDF here: [url]http://enworld.rpgnow.com/product_info.php?products_id=20498&it=1[/url] As for the cleric stuff... I dunno. I mean really, all clerics seem to be is god powered mages, so I don't see why one of the various skill systems wouldn't work just fine for the clerics. I don't particularly like casters in default D&D/d20 though, so there could be some nuance I'm missing. None of the stuff I've mentioned really matches exactly what you're talking about though, at least not to my knowledge. What you seem to be talking about is more like a non-class based system. You could always take a look at the Anime SRD, which is the SRD version of BESMd20. The Advanced Magic book I mentioned above was made to work with it as well as in other d20 based systems. You can still find the SRD here: [url]http://www.opengamingfoundation.org/animesrd.html[/url] Chances are you aren't going to want to actually use it (it makes combat skill based too), but it might give you pointers to be able to integrate you idea better. In general, BESMd20 didn't really work for most of the d20 fans out there for a variety of reasons. [/QUOTE]
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