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Skill-Based Magic Ideas - Thoughts and Suggestions Welcome
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<blockquote data-quote="DreamChaser" data-source="post: 2942620" data-attributes="member: 1190"><p>So.</p><p>0 = 18 -10.5 = 7.5 (4 ranks + 2 int + 3 skill focus = 9) Net: +1.5 (better than average)</p><p>1 = 21 -10.5 = 10.5 (4 ranks + 2 int + 3 skill focus = 9) Net -1.5 (worse than average)</p><p>2 = 24 -10.5 = 13.5 (6 ranks + 2 int + 3 skill focus = 11) Net -2.5 (getting worse)</p><p>3 = 27 -10.5 = 16.5 (8 ranks + 3 int + 3 skill focus = 14) Net -2.5 (0 level basically automatic)</p><p>4 = 30 -10.5 = 19.5 (10 ranks + 3 int + 3 skill focus = 16) Net -3.5 (getting worse) (1st level basically automatic)</p><p>5 = 33 -10.5 = 22.5 (12 ranks + 4 int + 3 skill focus = 19) Net -3.5 (2nd level basically automatic)</p><p>6 = 36 -10.5 = 25.5 (14 ranks + 5 int + 3 skill focus = 22) Net -3.5 (3rd level basically automatic)</p><p>7 = 39 -10.5 = 28.5 (16 ranks + 5 int + 3 skill focus = 24) Net -4.5 (4th level basically automatic)</p><p>8 = 42 -10.5 = 31.5 (18 ranks + 6 int + 3 skill focus = 27) Net -4.5 (5th level basically automatic)</p><p>9 = 45 -10.5 = 34.5 (20 ranks + 7 int + 3 skill focus = 30) Net -4.5 (6th level basically automatic)</p><p></p><p>The net number is how many skill ranks off (assuming this very conservative build) the caster would be from having a 50/50 chance of casting her spell levels based on the level at which she gains them.</p><p></p><p>This seems to make your top levels too hard (especially at early levels) and make your low levels too easy, which is often the case with skill based systems.</p><p></p><p>Plus, randomness always favors the bad guys because they make fewer rolls in the long run and they have fun whether or not their spells go off; PCs on the other hand, do not.</p><p></p><p>DC</p></blockquote><p></p>
[QUOTE="DreamChaser, post: 2942620, member: 1190"] So. 0 = 18 -10.5 = 7.5 (4 ranks + 2 int + 3 skill focus = 9) Net: +1.5 (better than average) 1 = 21 -10.5 = 10.5 (4 ranks + 2 int + 3 skill focus = 9) Net -1.5 (worse than average) 2 = 24 -10.5 = 13.5 (6 ranks + 2 int + 3 skill focus = 11) Net -2.5 (getting worse) 3 = 27 -10.5 = 16.5 (8 ranks + 3 int + 3 skill focus = 14) Net -2.5 (0 level basically automatic) 4 = 30 -10.5 = 19.5 (10 ranks + 3 int + 3 skill focus = 16) Net -3.5 (getting worse) (1st level basically automatic) 5 = 33 -10.5 = 22.5 (12 ranks + 4 int + 3 skill focus = 19) Net -3.5 (2nd level basically automatic) 6 = 36 -10.5 = 25.5 (14 ranks + 5 int + 3 skill focus = 22) Net -3.5 (3rd level basically automatic) 7 = 39 -10.5 = 28.5 (16 ranks + 5 int + 3 skill focus = 24) Net -4.5 (4th level basically automatic) 8 = 42 -10.5 = 31.5 (18 ranks + 6 int + 3 skill focus = 27) Net -4.5 (5th level basically automatic) 9 = 45 -10.5 = 34.5 (20 ranks + 7 int + 3 skill focus = 30) Net -4.5 (6th level basically automatic) The net number is how many skill ranks off (assuming this very conservative build) the caster would be from having a 50/50 chance of casting her spell levels based on the level at which she gains them. This seems to make your top levels too hard (especially at early levels) and make your low levels too easy, which is often the case with skill based systems. Plus, randomness always favors the bad guys because they make fewer rolls in the long run and they have fun whether or not their spells go off; PCs on the other hand, do not. DC [/QUOTE]
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