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Skill based magic in D20 games.
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<blockquote data-quote="Kelvor Ravenstar" data-source="post: 4702576" data-attributes="member: 33291"><p>I'm working on a homebrew rules adaptation for D20 Modern using pieces of other d20 systems. So far its a skill and feat based, generally allowing degrees of success going up in 5 point increments on the skill rolls, and feats allowing access to more magic abilities with the three magic skills. </p><p></p><p><strong>My question is what are your experiences with d20 skill-based magic? Which existing rule systems do you like? What are some of the problems with a system built on skill points, so I know what to look out for?</strong></p><p></p><p></p><p>Background:</p><p>For anyone who's interested in what I want the system to do eventually: I'm currently running a D20 Modern campaign with some adaptations to try and emulate the world of the Dresden Files. I'm using the D20 Modern rules as the basis because I can't wait for the FATE system version by Evil Hat games, and I know my regular players aren't fans of learning a whole new system. They're d20 junkies.</p><p></p><p>In order to roughly emulate Dresden Files it has three magic skills: Evocation, Thaumaturgy, and Glamour, which are purchased the same as any other skill, but in order to get access to those skills, you need to spend a feat. Ritual magic is going to be covered with the Arcana skill, with one additional skill where appropriate. </p><p></p><p>Dresden Files has pretty much at-will magic, but people run out of energy eventually, so its going to need some system to monitor drain and impose penalties on the skill roles as the caster weakens. So far I've just been winging it based on when I think the one wizard character has cast enough to tire.</p><p></p><p>Suggestions and constructive criticism welcome. If there's interest I'll post what I have in the system so far, or link to it on a separate website.</p></blockquote><p></p>
[QUOTE="Kelvor Ravenstar, post: 4702576, member: 33291"] I'm working on a homebrew rules adaptation for D20 Modern using pieces of other d20 systems. So far its a skill and feat based, generally allowing degrees of success going up in 5 point increments on the skill rolls, and feats allowing access to more magic abilities with the three magic skills. [B]My question is what are your experiences with d20 skill-based magic? Which existing rule systems do you like? What are some of the problems with a system built on skill points, so I know what to look out for?[/B] Background: For anyone who's interested in what I want the system to do eventually: I'm currently running a D20 Modern campaign with some adaptations to try and emulate the world of the Dresden Files. I'm using the D20 Modern rules as the basis because I can't wait for the FATE system version by Evil Hat games, and I know my regular players aren't fans of learning a whole new system. They're d20 junkies. In order to roughly emulate Dresden Files it has three magic skills: Evocation, Thaumaturgy, and Glamour, which are purchased the same as any other skill, but in order to get access to those skills, you need to spend a feat. Ritual magic is going to be covered with the Arcana skill, with one additional skill where appropriate. Dresden Files has pretty much at-will magic, but people run out of energy eventually, so its going to need some system to monitor drain and impose penalties on the skill roles as the caster weakens. So far I've just been winging it based on when I think the one wizard character has cast enough to tire. Suggestions and constructive criticism welcome. If there's interest I'll post what I have in the system so far, or link to it on a separate website. [/QUOTE]
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