airwalkrr
Adventurer
Basically, I'm wondering if a skill-based magic system is possible without major adjustments to the RAW. Primarily, I am interested if there is a skill-based magic system that utilizes Spellcraft, because as written there isn't much point in getting more than about 10 ranks in Spellcraft unless you are playing an epic campaign (and if that's the case you just max out the skill shortly before going epic and you're good).
I've heard people reference skill-based magic systems before, but I don't know of any in particular. Any recommendations?
I've been toying around with the following idea. A skill-based magic system in which spellcasters can cast any spell on their spell list without limit as long as they pass a Spellcraft check. The DC of the Spellcraft check is 18 + (spell level x 3). A spellcaster can memorize the same number of spells per day as usual, only the spellcaster may continue to cast that spell an unlimited number of times per day until he memorizes a new spell in its spot. To compensate for their reduced number of spells known and the fact that Intelligence is rarely a key ability for spontaneous casters, the DC is 18 + (spell level x 2) for spontaneous casters.
A couple of variants are possible in this system to help keep it in check:
-A roll of 1 always fails on a Spellcraft check to cast a spell.
-Whenever a Spellcraft check to cast a spell is failed, that spell can no longer be cast from that spell slot until the caster receives 8 hours of rest. However a caster could memorize the spell multiple times and still be able to cast it from other slots.
-Failure of a Spellcraft check by 5 or more results in a mishap, similar to scroll mishaps. This mishap could be rolled on a table or chosen by the DM.
-Divine casters have an alternate skill in place of Spellcraft called Pray which is based on Wisdom.
Any thoughts, comments, or suggestions?
I've heard people reference skill-based magic systems before, but I don't know of any in particular. Any recommendations?
I've been toying around with the following idea. A skill-based magic system in which spellcasters can cast any spell on their spell list without limit as long as they pass a Spellcraft check. The DC of the Spellcraft check is 18 + (spell level x 3). A spellcaster can memorize the same number of spells per day as usual, only the spellcaster may continue to cast that spell an unlimited number of times per day until he memorizes a new spell in its spot. To compensate for their reduced number of spells known and the fact that Intelligence is rarely a key ability for spontaneous casters, the DC is 18 + (spell level x 2) for spontaneous casters.
A couple of variants are possible in this system to help keep it in check:
-A roll of 1 always fails on a Spellcraft check to cast a spell.
-Whenever a Spellcraft check to cast a spell is failed, that spell can no longer be cast from that spell slot until the caster receives 8 hours of rest. However a caster could memorize the spell multiple times and still be able to cast it from other slots.
-Failure of a Spellcraft check by 5 or more results in a mishap, similar to scroll mishaps. This mishap could be rolled on a table or chosen by the DM.
-Divine casters have an alternate skill in place of Spellcraft called Pray which is based on Wisdom.
Any thoughts, comments, or suggestions?