Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Skill-based magic item creation system
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RainOfSteel" data-source="post: 3298603" data-attributes="member: 24460"><p>Overall, I think your system is vastly superior to the core system given in the SRD/books.</p><p></p><p>I have been wondering for a while how to adapt the craft-points mechanics in Unearthed Arcana to what I wanted to do in my future games, and have been particularly uninspired. Past skill-based systems I tried to invent looked too much like Ars Magica's system. As a result, I think I'll be using your system, with perhaps a few tweaks.</p><p></p><p>I have some questions/comments, though.</p><p></p><p>-----------------------------------------------------------</p><p></p><p>There might be one or more new Loremaster secrets that can affect these mechanics.</p><p></p><p>There might be new Salient Divine Abilities that can affect these mechanics.</p><p></p><p></p><p>Absolutely fantastic on all counts!</p><p></p><p>I despise XP costs for creating magical items. (Of all the good things 3.x brought to DnD, this wasn't one of them.)</p><p></p><p></p><p>This looks ok, but I would have to do some desk testing to find out how it went over time and with die rolls.</p><p></p><p></p><p>This appears to suggest that XP are being used to craft the item. Given the rest of the text, this appears to be a piece of text left over from an earlier version.</p><p></p><p></p><p>This is sheer genius, IMO.</p><p></p><p>This fits in perfectly with legend.</p><p></p><p>However, I think you should include a section for creating items that are deliberately cursed. Some crafters are mad or vengeful, after all.</p><p></p><p></p><p>I think you should include a variant system that allows for non-masterwork items to be enchanted at penalty to the DC.</p><p></p><p>(Says the fan of Laurence Watt-Evans', <em>The Misenchanted Sword</em>.)</p><p></p><p>I also think you should include a system that allows for the reduction of the time required via normally inadvisable shortcuts, with penalties to be taken as appropriate.</p><p></p><p>You can also include "production secrets" (more general and weaker than Loremaster secrets) that are possible to learn in-game. They would be by category (per the original Craft Items feats). These can either give a bonus of a point or two to the Craft DC or 1 day off of the Crafting Time for sub-week times (minimum 1 day), or 1/10th the days off of multi-week production, round down, where at least one day is removed. Only one of each time (bonus and time-saving).</p><p></p><p></p><p>What does the +5 mean after these Craft DC checks? If it's simply a modifier, the Craft DC checks should be 27 and 35.</p><p></p><p>Also, I'm not familiar with the category, "High-end magic items4". It that a new custom category, or one I missed?</p></blockquote><p></p>
[QUOTE="RainOfSteel, post: 3298603, member: 24460"] Overall, I think your system is vastly superior to the core system given in the SRD/books. I have been wondering for a while how to adapt the craft-points mechanics in Unearthed Arcana to what I wanted to do in my future games, and have been particularly uninspired. Past skill-based systems I tried to invent looked too much like Ars Magica's system. As a result, I think I'll be using your system, with perhaps a few tweaks. I have some questions/comments, though. ----------------------------------------------------------- There might be one or more new Loremaster secrets that can affect these mechanics. There might be new Salient Divine Abilities that can affect these mechanics. Absolutely fantastic on all counts! I despise XP costs for creating magical items. (Of all the good things 3.x brought to DnD, this wasn't one of them.) This looks ok, but I would have to do some desk testing to find out how it went over time and with die rolls. This appears to suggest that XP are being used to craft the item. Given the rest of the text, this appears to be a piece of text left over from an earlier version. This is sheer genius, IMO. This fits in perfectly with legend. However, I think you should include a section for creating items that are deliberately cursed. Some crafters are mad or vengeful, after all. I think you should include a variant system that allows for non-masterwork items to be enchanted at penalty to the DC. (Says the fan of Laurence Watt-Evans', [i]The Misenchanted Sword[/i].) I also think you should include a system that allows for the reduction of the time required via normally inadvisable shortcuts, with penalties to be taken as appropriate. You can also include "production secrets" (more general and weaker than Loremaster secrets) that are possible to learn in-game. They would be by category (per the original Craft Items feats). These can either give a bonus of a point or two to the Craft DC or 1 day off of the Crafting Time for sub-week times (minimum 1 day), or 1/10th the days off of multi-week production, round down, where at least one day is removed. Only one of each time (bonus and time-saving). What does the +5 mean after these Craft DC checks? If it's simply a modifier, the Craft DC checks should be 27 and 35. Also, I'm not familiar with the category, "High-end magic items4". It that a new custom category, or one I missed? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Skill-based magic item creation system
Top