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General Tabletop Discussion
*Pathfinder & Starfinder
Skill-based magic item creation system
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<blockquote data-quote="Kerrick" data-source="post: 3299948" data-attributes="member: 4722"><p>I hadn't thought of the Loremaster.. I'll have to take a look at it.</p><p></p><p></p><p>Yeah, I've got a group playtesting this too, but it might be awhile before I get any real feedback.</p><p></p><p></p><p>Oops. It is - I'll delete that part.</p><p></p><p></p><p>Thanks! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I suppose if you were to deliberately make a cursed item, you could go with the DMG rules in the cursed item section.</p><p></p><p></p><p>Ooh, good idea. I don't know if you saw the <a href="http://shtar.pbwiki.com/Mastercrafting" target="_blank">MW rules</a> on our site, but I included a rule down at the bottom where sub-par items can be enchanted. I'd say around -4 or -5 would be a good penalty for those.</p><p></p><p></p><p>Normally inadvisable shortcuts? I know roughly what you mean, but could you give me an example here?</p><p></p><p></p><p>Interesting - something for the Experts and Loremasters to have, maybe? I might make it a feat:</p><p></p><p>Master Crafter [General]</p><p></p><p>You can make things more quickly and efficiently than normal.</p><p></p><p>Prereqs: Craft (chosen skill) 7 ranks</p><p></p><p>Benefit: Choose one Craft skill. When making items using that skill, the DC is reduced by 2, and the time to make the item is reduced by 1 day (if the time is less than 1 week) or by 1/10th (for times over 1 week), to a minimum of 1 day. If the crafting time is less than one day, it is halved.</p><p></p><p>Special: If you choose to add +10 to the DC to reduce the time, the benefits from this feat still apply.</p><p></p><p>That's just off the top of my head, mind you. I chose 7 ranks because that's the minimum for MW items under the variant mastercrafting system, and a single Craft skill because someone who's specialized in the skill (say, a carpenter) should be able to make items using that skill (cabinets, e.g.) more quickly than an average crafter. This is how a master blacksmith can churn out a sword of the same quality in less time than an average smith. You could also, like you said, do feats for the individual classes of magic items - staves, rods, rings, etc.</p><p></p><p></p><p>The 5 refers to the notes; I had a feeling it would cause some confusion written as it was, but I don't think I can do superscript with BBCode. The DCs are 22+ and 30+, meaning "22 plus (market price/10,000)" or "30 plus (market price/10,000)". So, for example, a staff of power (211,000 gp) would have a Craft DC of 43. A ring of rapid healing (epic ring, 300,000) would have a Craft DC of 60. (Hmm. Might have to drop the base DC for epic items a bit...)</p><p></p><p></p><p>I made that one up - like the note under the table says, it's any item between 60K and 200K (the cap for non-epic items). It was easier to lump all of them into one category, because they exceed the prices for "major" items. </p><p></p><p>Thanks for the comments - some good ideas here.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 3299948, member: 4722"] I hadn't thought of the Loremaster.. I'll have to take a look at it. Yeah, I've got a group playtesting this too, but it might be awhile before I get any real feedback. Oops. It is - I'll delete that part. Thanks! :) I suppose if you were to deliberately make a cursed item, you could go with the DMG rules in the cursed item section. Ooh, good idea. I don't know if you saw the [url=http://shtar.pbwiki.com/Mastercrafting]MW rules[/url] on our site, but I included a rule down at the bottom where sub-par items can be enchanted. I'd say around -4 or -5 would be a good penalty for those. Normally inadvisable shortcuts? I know roughly what you mean, but could you give me an example here? Interesting - something for the Experts and Loremasters to have, maybe? I might make it a feat: Master Crafter [General] You can make things more quickly and efficiently than normal. Prereqs: Craft (chosen skill) 7 ranks Benefit: Choose one Craft skill. When making items using that skill, the DC is reduced by 2, and the time to make the item is reduced by 1 day (if the time is less than 1 week) or by 1/10th (for times over 1 week), to a minimum of 1 day. If the crafting time is less than one day, it is halved. Special: If you choose to add +10 to the DC to reduce the time, the benefits from this feat still apply. That's just off the top of my head, mind you. I chose 7 ranks because that's the minimum for MW items under the variant mastercrafting system, and a single Craft skill because someone who's specialized in the skill (say, a carpenter) should be able to make items using that skill (cabinets, e.g.) more quickly than an average crafter. This is how a master blacksmith can churn out a sword of the same quality in less time than an average smith. You could also, like you said, do feats for the individual classes of magic items - staves, rods, rings, etc. The 5 refers to the notes; I had a feeling it would cause some confusion written as it was, but I don't think I can do superscript with BBCode. The DCs are 22+ and 30+, meaning "22 plus (market price/10,000)" or "30 plus (market price/10,000)". So, for example, a staff of power (211,000 gp) would have a Craft DC of 43. A ring of rapid healing (epic ring, 300,000) would have a Craft DC of 60. (Hmm. Might have to drop the base DC for epic items a bit...) I made that one up - like the note under the table says, it's any item between 60K and 200K (the cap for non-epic items). It was easier to lump all of them into one category, because they exceed the prices for "major" items. Thanks for the comments - some good ideas here. [/QUOTE]
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