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*Pathfinder & Starfinder
Skill-based magic item creation system
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<blockquote data-quote="RainOfSteel" data-source="post: 3301075" data-attributes="member: 24460"><p>I haven't read that page, although I have read the one on magical materials, having jumped there from a topic on the subject a few days or weeks ago.</p><p></p><p>Reading through your site is something I have marked down to do when I have a day or two of free time.</p><p></p><p></p><p></p><p></p><p>Hmm. I realize I didn't do a good job of describing that.</p><p></p><p>In most crafting work, the crafter can skip steps to complete the work faster.</p><p></p><p>If done with great skill and ingenuity, this can save time and money without sacrificing quality.</p><p></p><p>If done poorly, this can ruin the project.</p><p></p><p>Usually, if a master has gotten one of these "step skipping" procedures down pat, they can codify it and make it repeatable in order to pass it on to their apprentices.</p><p></p><p>Sort of like a secret martial arts move, only for building things.</p><p></p><p>Naturally, all steps cannot be eliminated, and so only a limited number of secrets could be applied to any one project. Probably three at most.</p><p></p><p>I was thinking of limiting them to either a +1 bonus or a savings of 1 day (or maybe 1 week for projects at least 4 weeks long), and futher by category (secrets for rings, rods, potions, wondrous items, etc.). This way, they wouldn't get out of hand.</p><p></p><p>I wasn't thinking of linking these production secrets with feats or anything like that. Just another form of treasure to drop on PCs that doesn't involve new weapons in and of themselves (yes, it can lead to that, but only with time and money).</p><p></p><p>I <em>did</em> think of some additional feat-related ideas for this system, but not for the above.</p><p></p><p>One of those was something like A Spark of Genius, a feat that I was going to require as a prerequisite for anyone who wanted to craft artifacts or epic items. I was sketching out some ideas at work today, but wanted to read over the canon spell research rules before I went anywhere with it (I was thinking of having spell research done as Craft (Spells) as a result of your system, or perhaps I'll just extend the definition of artificing to cover spell research, I'm not sure).</p><p></p><p>As for the item feats, you mentioned giving them a +3 Craft (Artificing) and a further +3 bonus if the project was related to the feat's category, but that these bonuses do not stack with Skill Focus (Artificing).</p><p></p><p>I would rather specify that item feats granted +3 Craft (Artificing) only for the feat's category, and also shaved off 1/5 or 1/4 of the necessary time. That way, Skill Focus (Artificing) does not come into anti-stacking conflict with the item feats, and is better from a player perspective in that they do not feel they waste a feat choice. The time savings should make taking the item feats very attactive.</p><p></p><p></p><p>7 ranks is fine with me.</p><p></p><p>I generally feel that masterwork items are the bailiwick of higher level characters, and would probably only push it higher for my purposes.</p><p></p><p></p><p></p><p>You're right, no superscript with code tags. I usually indicate superscripts/notes with ().</p><p></p><p>22(5)</p><p>30(5)</p><p>.</p><p>.</p><p>.</p><p>(5) . . .</p><p></p><p></p><p>Oh, I disagree.</p><p></p><p>With teamwork from Aid Another, it will be all too easy to break that.</p><p></p><p>Also, a PC enchanter will invariably move to acquire one item granting high Int, and another item granting a bonus to Craft (Artificing), and would probably pursue a Tome of Clear Thought on top that.</p><p></p><p>Also, auspicious days, locations, enchanting chambers, dedicated labs (by category and/or by school of magic), dedicated enchanting equipment, and others, will all conspire to push the bonuses higher still.</p><p></p><p>I say you should leave the targets for the good stuff in the stratosphere, the PCs will find a way to get there, if you leave them enough wiggle room (and channels to spend time and money on).</p><p></p><p></p><p>You are welcome. I assure you, I'll be using the core of what you've posted here. If you update a more finalized version, please post (or PM) a link to whatever wiki web page it winds up on so I can save that.</p></blockquote><p></p>
[QUOTE="RainOfSteel, post: 3301075, member: 24460"] I haven't read that page, although I have read the one on magical materials, having jumped there from a topic on the subject a few days or weeks ago. Reading through your site is something I have marked down to do when I have a day or two of free time. Hmm. I realize I didn't do a good job of describing that. In most crafting work, the crafter can skip steps to complete the work faster. If done with great skill and ingenuity, this can save time and money without sacrificing quality. If done poorly, this can ruin the project. Usually, if a master has gotten one of these "step skipping" procedures down pat, they can codify it and make it repeatable in order to pass it on to their apprentices. Sort of like a secret martial arts move, only for building things. Naturally, all steps cannot be eliminated, and so only a limited number of secrets could be applied to any one project. Probably three at most. I was thinking of limiting them to either a +1 bonus or a savings of 1 day (or maybe 1 week for projects at least 4 weeks long), and futher by category (secrets for rings, rods, potions, wondrous items, etc.). This way, they wouldn't get out of hand. I wasn't thinking of linking these production secrets with feats or anything like that. Just another form of treasure to drop on PCs that doesn't involve new weapons in and of themselves (yes, it can lead to that, but only with time and money). I [i]did[/i] think of some additional feat-related ideas for this system, but not for the above. One of those was something like A Spark of Genius, a feat that I was going to require as a prerequisite for anyone who wanted to craft artifacts or epic items. I was sketching out some ideas at work today, but wanted to read over the canon spell research rules before I went anywhere with it (I was thinking of having spell research done as Craft (Spells) as a result of your system, or perhaps I'll just extend the definition of artificing to cover spell research, I'm not sure). As for the item feats, you mentioned giving them a +3 Craft (Artificing) and a further +3 bonus if the project was related to the feat's category, but that these bonuses do not stack with Skill Focus (Artificing). I would rather specify that item feats granted +3 Craft (Artificing) only for the feat's category, and also shaved off 1/5 or 1/4 of the necessary time. That way, Skill Focus (Artificing) does not come into anti-stacking conflict with the item feats, and is better from a player perspective in that they do not feel they waste a feat choice. The time savings should make taking the item feats very attactive. 7 ranks is fine with me. I generally feel that masterwork items are the bailiwick of higher level characters, and would probably only push it higher for my purposes. You're right, no superscript with code tags. I usually indicate superscripts/notes with (). 22(5) 30(5) . . . (5) . . . Oh, I disagree. With teamwork from Aid Another, it will be all too easy to break that. Also, a PC enchanter will invariably move to acquire one item granting high Int, and another item granting a bonus to Craft (Artificing), and would probably pursue a Tome of Clear Thought on top that. Also, auspicious days, locations, enchanting chambers, dedicated labs (by category and/or by school of magic), dedicated enchanting equipment, and others, will all conspire to push the bonuses higher still. I say you should leave the targets for the good stuff in the stratosphere, the PCs will find a way to get there, if you leave them enough wiggle room (and channels to spend time and money on). You are welcome. I assure you, I'll be using the core of what you've posted here. If you update a more finalized version, please post (or PM) a link to whatever wiki web page it winds up on so I can save that. [/QUOTE]
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