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*Pathfinder & Starfinder
Skill-based magic item creation system
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<blockquote data-quote="Kerrick" data-source="post: 3302187" data-attributes="member: 4722"><p>Cool. Lots and lots of stuff there.</p><p></p><p></p><p>So you're suggesting a variation on the "Increase the DC by +10 to get the job done faster" thing. I can go with that; I came up with a couple feats (see below), but I'm not sure how to implement it otherwise.</p><p></p><p></p><p>Interesting. I'm not really behind the idea of players being able to craft artifacts, but it could work for epic items (although I think the epic item creation feats are a waste of feat slots - just because it's "epic" shouldn't mean you have to take another feat to be able to make it).</p><p></p><p></p><p>Yeah, I fixed that - check out these feats....</p><p></p><p>[sblock]</p><p><strong>Master Crafter [General]</strong></p><p>You can make things more quickly and efficiently than normal.</p><p></p><p> <strong>Prerequisites:</strong> Craft (chosen skill) 7 ranks</p><p></p><p> <strong>Benefit:</strong> Choose one Craft skill. When making items using that skill, the DC is reduced by 2, and the time to make the item is reduced by 1 day (if the time is less than 1 week) or by 10% (for times over 1 week, round down), to a minimum of 1 day. If the crafting time is one day or less, it is halved.</p><p></p><p> This may be taken multiple times. Each time, it applies to a different Craft skill.</p><p></p><p>Master Artificer [General]</p><p>You can make things more quickly and efficiently than normal.</p><p></p><p> <strong>Prerequisites:</strong> Craft (artificing) 7 ranks, caster level 1st</p><p></p><p> <strong>Benefit:</strong> Choose one type of magic item (weapons, armor, rings, rods, scrolls, staves, wands, or wondrous items). When making items using that skill, the DC is reduced by 2, and the time to make the item is reduced by 1 day (if the time is less than 1 week) or by 10% (for times over 1 week, round down), to a minimum of 1 day. If the crafting time is one day or less, it is halved.</p><p></p><p> This may be taken multiple times. Each time, it applies to a different magic item type.</p><p></p><p></p><p><strong>Epic Crafter [Epic]</strong></p><p>You can make things more quickly and efficiently than normal.</p><p></p><p> <strong>Prerequisites:</strong> Craft (chosen skill) 17 ranks, Master Crafter</p><p></p><p> <strong>Benefit:</strong> Choose one Craft skill. When making items using that skill, the DC is reduced by 2, and the time to make the item is reduced by 1 day (if the time is less than 1 week) or by 10% (for times over 1 week, round down), to a minimum of 1 day. If the crafting time is one day or less, it is halved.</p><p></p><p> This may be taken multiple times. Each time, it applies to a different Craft skill. The bonuses from this feat stack with those granted by the Master Crafter feat.</p><p></p><p></p><p><strong>Epic Artificer [General]</strong></p><p>You can make things more quickly and efficiently than normal.</p><p> <strong>Prerequisites:</strong> Craft (chosen skill) 7 ranks, Master Artificer, caster level 1st</p><p></p><p> <strong>Benefit:</strong> Choose one type of magic item (weapons, armor, rings, rods, scrolls, staves, wands, or wondrous items). When making items using that skill, the DC is reduced by 2, and the time to make the item is reduced by 1 day (if the time is less than 1 week) or by 10% (for times over 1 week, round down), to a minimum of 1 day. If the crafting time is one day or less, it is halved.</p><p></p><p> This may be taken multiple times. Each time, it applies to a different magic item type. The bonuses from this feat stack with those granted by the Master Crafter feat.[/sblock]</p><p></p><p></p><p>I split normal crafting and artificing because magic items require caster levels, and because those feats can take the place of the item creation feats. I'm not sure if it's too much - I might change it so you can take either a reduction to the DC or a reduction to time, but not both; I haven't had a chance to really crunch the numbers yet. The epic feats are probably a bit much both in bonuses and granting both DC and time reduction, since you accomplish an extra day's work for every 10 points by which you exceed the DC (I replaced the "add +10 to get the work done faster" rule with this one).</p><p></p><p></p><p></p><p>I've got a built-in limit to the number of aides you can have. I didn't know there were (are?)items that grant Craft bonuses.</p><p></p><p></p><p>Sounds like the rules for power points and celestial events on the site. I hadn't thought of applying them to item creation, but that's a really good idea.</p><p></p><p></p><p>Yeah. I'm going to play around with the epic stuff today, see if I can figure out a good base DC and crafting time. I'm also trying to figure out whether or not I really need the x10 multiplier - I'm ditching it for weapons and armor, since it'll just screw the table up, and (if you use the mastercrafting rules) you have to pay twice for magic armor/weapons.</p><p></p><p></p><p>Once this is finalized, it'll go up on the wiki. I could give you a link now, but it won't work till I get it up. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Kerrick, post: 3302187, member: 4722"] Cool. Lots and lots of stuff there. So you're suggesting a variation on the "Increase the DC by +10 to get the job done faster" thing. I can go with that; I came up with a couple feats (see below), but I'm not sure how to implement it otherwise. Interesting. I'm not really behind the idea of players being able to craft artifacts, but it could work for epic items (although I think the epic item creation feats are a waste of feat slots - just because it's "epic" shouldn't mean you have to take another feat to be able to make it). Yeah, I fixed that - check out these feats.... [sblock] [B]Master Crafter [General][/B] You can make things more quickly and efficiently than normal. [B]Prerequisites:[/B] Craft (chosen skill) 7 ranks [B]Benefit:[/B] Choose one Craft skill. When making items using that skill, the DC is reduced by 2, and the time to make the item is reduced by 1 day (if the time is less than 1 week) or by 10% (for times over 1 week, round down), to a minimum of 1 day. If the crafting time is one day or less, it is halved. This may be taken multiple times. Each time, it applies to a different Craft skill. Master Artificer [General] You can make things more quickly and efficiently than normal. [B]Prerequisites:[/B] Craft (artificing) 7 ranks, caster level 1st [B]Benefit:[/B] Choose one type of magic item (weapons, armor, rings, rods, scrolls, staves, wands, or wondrous items). When making items using that skill, the DC is reduced by 2, and the time to make the item is reduced by 1 day (if the time is less than 1 week) or by 10% (for times over 1 week, round down), to a minimum of 1 day. If the crafting time is one day or less, it is halved. This may be taken multiple times. Each time, it applies to a different magic item type. [B]Epic Crafter [Epic][/B] You can make things more quickly and efficiently than normal. [B]Prerequisites:[/B] Craft (chosen skill) 17 ranks, Master Crafter [B]Benefit:[/B] Choose one Craft skill. When making items using that skill, the DC is reduced by 2, and the time to make the item is reduced by 1 day (if the time is less than 1 week) or by 10% (for times over 1 week, round down), to a minimum of 1 day. If the crafting time is one day or less, it is halved. This may be taken multiple times. Each time, it applies to a different Craft skill. The bonuses from this feat stack with those granted by the Master Crafter feat. [B]Epic Artificer [General][/B] You can make things more quickly and efficiently than normal. [B]Prerequisites:[/B] Craft (chosen skill) 7 ranks, Master Artificer, caster level 1st [B]Benefit:[/B] Choose one type of magic item (weapons, armor, rings, rods, scrolls, staves, wands, or wondrous items). When making items using that skill, the DC is reduced by 2, and the time to make the item is reduced by 1 day (if the time is less than 1 week) or by 10% (for times over 1 week, round down), to a minimum of 1 day. If the crafting time is one day or less, it is halved. This may be taken multiple times. Each time, it applies to a different magic item type. The bonuses from this feat stack with those granted by the Master Crafter feat.[/sblock] I split normal crafting and artificing because magic items require caster levels, and because those feats can take the place of the item creation feats. I'm not sure if it's too much - I might change it so you can take either a reduction to the DC or a reduction to time, but not both; I haven't had a chance to really crunch the numbers yet. The epic feats are probably a bit much both in bonuses and granting both DC and time reduction, since you accomplish an extra day's work for every 10 points by which you exceed the DC (I replaced the "add +10 to get the work done faster" rule with this one). I've got a built-in limit to the number of aides you can have. I didn't know there were (are?)items that grant Craft bonuses. Sounds like the rules for power points and celestial events on the site. I hadn't thought of applying them to item creation, but that's a really good idea. Yeah. I'm going to play around with the epic stuff today, see if I can figure out a good base DC and crafting time. I'm also trying to figure out whether or not I really need the x10 multiplier - I'm ditching it for weapons and armor, since it'll just screw the table up, and (if you use the mastercrafting rules) you have to pay twice for magic armor/weapons. Once this is finalized, it'll go up on the wiki. I could give you a link now, but it won't work till I get it up. :p [/QUOTE]
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