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General Tabletop Discussion
*Pathfinder & Starfinder
Skill-based magic item creation system
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<blockquote data-quote="airwalkrr" data-source="post: 3302549" data-attributes="member: 12460"><p>I haven't read the rules comprehensively, but I will give you my first impression. It seems like crafting magic items is pretty easy (i.e. low DCs). The XP cost in the core rules may not be perfect, but it is a good way of balancing the production of magic items. Many PCs will be able to hit these DCs by taking 10 at a very early level (you are aware that you can take 10 on a Craft check, right?), unless you specifically prohibited taking 10 somewhere and I missed it. With max ranks, a good Int, and masterwork tools, a 1st level wizard is already capable of reliably making all but the most powerful items on the list. A 10th level wizard with all that stuff can make anything! (13 ranks + 4 Int + 2 mw tools = +19)</p><p></p><p>However, I do like the idea. I would simply make the DCs higher. My philosophy is that magic items should not be reliably craftable until about 9th level (yea, I like AD&D). I would suggest you alter the DCs to reflect that. The +19 for a 10th level wizard is a reasonable assumption and not a power build so it would be safe to use that as a benchmark. IMC, I allow the Alchemy skill to be used to make potions and the Spellcraft skill to be used to make scrolls. The DC for crafting is 25 + spell level for both items. Normal crafting rules apply except the cost for raw materials, which is half the market price. A low-level character MIGHT be able to make a potion or a scroll, but until he gets to be about 8th or 9th level, he is more likely to fail than succeed.</p><p></p><p>That's just my opinion on the matter. I really like the idea and I think I will borrow some tidbits from it. I like the idea of an Artificing skill to craft magic items. But I think keeping the feats around as a way to craft magic items without investing in skills is a decent idea too. I will have to think about it more.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 3302549, member: 12460"] I haven't read the rules comprehensively, but I will give you my first impression. It seems like crafting magic items is pretty easy (i.e. low DCs). The XP cost in the core rules may not be perfect, but it is a good way of balancing the production of magic items. Many PCs will be able to hit these DCs by taking 10 at a very early level (you are aware that you can take 10 on a Craft check, right?), unless you specifically prohibited taking 10 somewhere and I missed it. With max ranks, a good Int, and masterwork tools, a 1st level wizard is already capable of reliably making all but the most powerful items on the list. A 10th level wizard with all that stuff can make anything! (13 ranks + 4 Int + 2 mw tools = +19) However, I do like the idea. I would simply make the DCs higher. My philosophy is that magic items should not be reliably craftable until about 9th level (yea, I like AD&D). I would suggest you alter the DCs to reflect that. The +19 for a 10th level wizard is a reasonable assumption and not a power build so it would be safe to use that as a benchmark. IMC, I allow the Alchemy skill to be used to make potions and the Spellcraft skill to be used to make scrolls. The DC for crafting is 25 + spell level for both items. Normal crafting rules apply except the cost for raw materials, which is half the market price. A low-level character MIGHT be able to make a potion or a scroll, but until he gets to be about 8th or 9th level, he is more likely to fail than succeed. That's just my opinion on the matter. I really like the idea and I think I will borrow some tidbits from it. I like the idea of an Artificing skill to craft magic items. But I think keeping the feats around as a way to craft magic items without investing in skills is a decent idea too. I will have to think about it more. [/QUOTE]
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