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General Tabletop Discussion
*Pathfinder & Starfinder
Skill-based magic item creation system
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<blockquote data-quote="Kerrick" data-source="post: 3304413" data-attributes="member: 4722"><p>They're too low because I forgot to add a note to the table that you're supposed to divide the market price by 5,000 and add that to the DC as well as the crafting time. I caught it last night, and the original post has been updated. But, looking over them again, I think you may be right - even adding the modifier, they're pretty low (and yes, you can take 10). You still have to fulfill the item's caster level requirement, which limits when you can make them, but I'll look them over and make some adjustments.</p><p></p><p></p><p>Wow. That's a little higher than I'd put it, as you can see. I'm more of the mind that low-level PCs (up to about 3rd) could make potions and scrolls; 2nd-4th, they can make lesser wands and +1 weapons/armor; 5th-8th, they can do minor wondrous items, +2 armor/weapons, minor rings and major wands (3rd-4th level); 9-13 would be lesser staves and rods, mid-level (+3 to +4) armor/weapons, and medium wondrous items; 14+ would cover high-end armor (+5 and up), major staves/rods, and major wondrous items.</p><p></p><p>Hmm. I just belted those out off the top of my head, but they seem like good guidelines (item creation prereqs notwithstanding, since they don't quite match). I'll use those when I go back over the DCs.</p><p></p><p></p><p>It's not really for MY campaign (though we are using); this is just a general design idea. But like I said, I'll go over the DCs. I was going to ask what parts you were thinking of changing, but I guess I got my answer. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Kerrick, post: 3304413, member: 4722"] They're too low because I forgot to add a note to the table that you're supposed to divide the market price by 5,000 and add that to the DC as well as the crafting time. I caught it last night, and the original post has been updated. But, looking over them again, I think you may be right - even adding the modifier, they're pretty low (and yes, you can take 10). You still have to fulfill the item's caster level requirement, which limits when you can make them, but I'll look them over and make some adjustments. Wow. That's a little higher than I'd put it, as you can see. I'm more of the mind that low-level PCs (up to about 3rd) could make potions and scrolls; 2nd-4th, they can make lesser wands and +1 weapons/armor; 5th-8th, they can do minor wondrous items, +2 armor/weapons, minor rings and major wands (3rd-4th level); 9-13 would be lesser staves and rods, mid-level (+3 to +4) armor/weapons, and medium wondrous items; 14+ would cover high-end armor (+5 and up), major staves/rods, and major wondrous items. Hmm. I just belted those out off the top of my head, but they seem like good guidelines (item creation prereqs notwithstanding, since they don't quite match). I'll use those when I go back over the DCs. It's not really for MY campaign (though we are using); this is just a general design idea. But like I said, I'll go over the DCs. I was going to ask what parts you were thinking of changing, but I guess I got my answer. :) [/QUOTE]
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