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General Tabletop Discussion
*Pathfinder & Starfinder
Skill-based magic item creation system
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<blockquote data-quote="Kerrick" data-source="post: 3320753" data-attributes="member: 4722"><p>Check the first post - I added the tables for rolling nat 1s and 20s. Its pretty much what you said - 2 nat 1s in a row results in a cursed item, and 2 20s (well, a 20 and a 10, since the second roll is 1d10) make something extra special. The rolls are made in secret - I didn't like the idea of a crafter knowing if something's cursed or not, or if it gets special benefits; these should be something you find out through use or a <em>legend lore</em> spell.</p><p></p><p>Oh yeah - I was working on the DCs yesterday, and I think I've got something workable now, but I need to check a few things before I post the new numbers. Basically, scrolls and potions start at 20+spell level (I boosted potions because I realized alchemical items like smokesticks were DC 25), and the DCs increase as you go up the chart until you have DC 46 for major rings and DC 50+ for high-end magic items (which also start at 100,000 gp instead of 60). Armor and weapons were heavily revised because of that other project I was working on - a +10 suit of armor, for example, has a DC of 62. Epic magic items start at DC 70 and go up from there. I might work on it a little over the weekend, but don't expect anything new till Monday-ish.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 3320753, member: 4722"] Check the first post - I added the tables for rolling nat 1s and 20s. Its pretty much what you said - 2 nat 1s in a row results in a cursed item, and 2 20s (well, a 20 and a 10, since the second roll is 1d10) make something extra special. The rolls are made in secret - I didn't like the idea of a crafter knowing if something's cursed or not, or if it gets special benefits; these should be something you find out through use or a [I]legend lore[/I] spell. Oh yeah - I was working on the DCs yesterday, and I think I've got something workable now, but I need to check a few things before I post the new numbers. Basically, scrolls and potions start at 20+spell level (I boosted potions because I realized alchemical items like smokesticks were DC 25), and the DCs increase as you go up the chart until you have DC 46 for major rings and DC 50+ for high-end magic items (which also start at 100,000 gp instead of 60). Armor and weapons were heavily revised because of that other project I was working on - a +10 suit of armor, for example, has a DC of 62. Epic magic items start at DC 70 and go up from there. I might work on it a little over the weekend, but don't expect anything new till Monday-ish. [/QUOTE]
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