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Skill Based Magic System
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<blockquote data-quote="thullgrim" data-source="post: 627160" data-attributes="member: 8103"><p>I do something like this, for mages its spellcraft, for cleric and paladins Knowledge: (their Faith), ranger and druids its wilderness lore, and bards its a perform. Its a mana-based system with the DC to cast a spell being based on the level of the spell with any modifiers. Mana regens a rather quick rate in my game and failing a spellcasting roll results in having to make a save or suffer Con damage. We have only used the system in 3 sessions so its still in a playtest stage. The most common complaint came was that they did not have enough skill points to support this. That came mostly from the cleric though who had no Int mod. Also they were unhappy with the initial DC's of the spells, saying I had them placed to high. I personally think that having a rough 10-15% chance to fail your highest level spell is not that bad but we worked it a little.</p></blockquote><p></p>
[QUOTE="thullgrim, post: 627160, member: 8103"] I do something like this, for mages its spellcraft, for cleric and paladins Knowledge: (their Faith), ranger and druids its wilderness lore, and bards its a perform. Its a mana-based system with the DC to cast a spell being based on the level of the spell with any modifiers. Mana regens a rather quick rate in my game and failing a spellcasting roll results in having to make a save or suffer Con damage. We have only used the system in 3 sessions so its still in a playtest stage. The most common complaint came was that they did not have enough skill points to support this. That came mostly from the cleric though who had no Int mod. Also they were unhappy with the initial DC's of the spells, saying I had them placed to high. I personally think that having a rough 10-15% chance to fail your highest level spell is not that bad but we worked it a little. [/QUOTE]
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