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<blockquote data-quote="00" data-source="post: 230328" data-attributes="member: 2058"><p>I don't see any problem with modifying spellcraft checks by the "appropiate" attribute modifier.</p><p></p><p>I would prefer not to seperate these skill points, to keep it simple and to allow players the versatility to play characters that are more or less focused on spellcasting.</p><p></p><p>I would also consider giving casters which use Wisdom or Charisma for spellcasting this option: Every time you level (including 1st) you can gain normal skill points for intelligence OR gain bonus skill points based on you primary stat. These points must however be spent on magic skills.</p><p></p><p>Spellcasters would cast and prepare spells just as normal, then only difference is the added spellcraft check when they actually cast the spell. (Which I agree should be modified by the appropriate attribute for each class).</p><p></p><p>I intend to make it balance, so that the DM will not need to rewrite npc spellcaster.</p></blockquote><p></p>
[QUOTE="00, post: 230328, member: 2058"] I don't see any problem with modifying spellcraft checks by the "appropiate" attribute modifier. I would prefer not to seperate these skill points, to keep it simple and to allow players the versatility to play characters that are more or less focused on spellcasting. I would also consider giving casters which use Wisdom or Charisma for spellcasting this option: Every time you level (including 1st) you can gain normal skill points for intelligence OR gain bonus skill points based on you primary stat. These points must however be spent on magic skills. Spellcasters would cast and prepare spells just as normal, then only difference is the added spellcraft check when they actually cast the spell. (Which I agree should be modified by the appropriate attribute for each class). I intend to make it balance, so that the DM will not need to rewrite npc spellcaster. [/QUOTE]
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