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General Tabletop Discussion
*Pathfinder & Starfinder
Skill based rules for Elements of Magic ?
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<blockquote data-quote="gpetruc" data-source="post: 1350935" data-attributes="member: 2255"><p>Ok, this is fine, it makes things simpler: in this way the flavour components must have a MP cost and so we don't need to balance them out with a DC modifier.</p><p></p><p></p><p>Me too knows that a single check is better ... but what check ?</p><p></p><p>Suppose the spell is Evoke Fire 4/Space 2/Void 1/Gen 6</p><p>1) How can I pack in a single DC the fact ? DC = (13 MP DC) + (DC modif for having 3 components) ?</p><p>2) And, expecially, what modifier do I have to use for the check ? I need that the check must depend heavily on my Evoke skill, the fire skill should be important, the space one less important and void skill is nearly irrelevant...</p><p>- I can't just use the Evoke modifier</p><p>- I can't just add up (or average, maybe it's better) the skill modifiers of Evoke, Fire and Space</p><p></p><p>Note that having to look in many tables to get the correct DC and skill check modifiers to cast the spell and adding them up could result in being longer than simply rolling two or tree dices. (All the basic spells Verb + Object + flavour will need only two checks, that you can easily roll simultaneously if you have dices of different colours; and the maximum dices needed will be 4 or 5, but we might set it even as low as 3)</p><p></p><p>One positive side-effect of multiple dices is that you get a bell curve, that makes casting "safer" as it is easier to predict what you could cast and what not. </p><p></p><p>Anyway, it anyone has a simple and elegant way of reducing it to a simple and elegant single skill check please tell it.</p></blockquote><p></p>
[QUOTE="gpetruc, post: 1350935, member: 2255"] Ok, this is fine, it makes things simpler: in this way the flavour components must have a MP cost and so we don't need to balance them out with a DC modifier. Me too knows that a single check is better ... but what check ? Suppose the spell is Evoke Fire 4/Space 2/Void 1/Gen 6 1) How can I pack in a single DC the fact ? DC = (13 MP DC) + (DC modif for having 3 components) ? 2) And, expecially, what modifier do I have to use for the check ? I need that the check must depend heavily on my Evoke skill, the fire skill should be important, the space one less important and void skill is nearly irrelevant... - I can't just use the Evoke modifier - I can't just add up (or average, maybe it's better) the skill modifiers of Evoke, Fire and Space Note that having to look in many tables to get the correct DC and skill check modifiers to cast the spell and adding them up could result in being longer than simply rolling two or tree dices. (All the basic spells Verb + Object + flavour will need only two checks, that you can easily roll simultaneously if you have dices of different colours; and the maximum dices needed will be 4 or 5, but we might set it even as low as 3) One positive side-effect of multiple dices is that you get a bell curve, that makes casting "safer" as it is easier to predict what you could cast and what not. Anyway, it anyone has a simple and elegant way of reducing it to a simple and elegant single skill check please tell it. [/QUOTE]
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