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General Tabletop Discussion
*Dungeons & Dragons
Skill Based spell casting, Balancing
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<blockquote data-quote="Uber Dungeon" data-source="post: 6253965" data-attributes="member: 87133"><p>I just recently read a few threads about skill based spell casting, Including a few Anime based rpgs with that sort of spell casting. </p><p>I discussed it with my group and we are going to use a skill based spell casting, I wanted to keep it simple.</p><p></p><p>What we discussed. </p><p>-All Spell levels (1st-9th) would be available to a first level wizard. Who could buy a scroll or find some way of getting said spell into there Spell book.</p><p>-You would be unlimited in how meany spells you could cast per day.</p><p>-The skill check would be Spell craft DC: 10+spell level Squared, There would be no penalty on a successful check. (I noticed that skill casting systems have drain) A failed check would result in non-lethal damage.</p><p></p><p>Spell level----Check----damage if failed</p><p>1st------------12----------1D4</p><p>2nd-----------14----------1D6</p><p>3rd------------16----------1D8</p><p>4th------------18----------1D10</p><p>5th------------20----------2D6</p><p>6th------------22----------2D8</p><p>7th------------24----------2d10</p><p>8th------------26----------4D6</p><p>9th------------28----------4D8</p><p></p><p>-For every 5 the check is failed by an extra die would be added, So if a wizard cast a 9th level spell and the result of that check was 8, he would take 8D8 non-lethal damage. </p><p></p><p>My group seemed quite fond of this idea, that in a party killing situation they could cast a 9th level spell to tare there enemy asunder while sacrificing there own life for glory. Or as a cleric attempt to resurrect a loved one at the risk of sacrificing them selves. </p><p></p><p>As for metamagic, they would be available to any caster who meets the prerequisites. If it adds a +1 to the spell level it will add double that to the check instead (+2 to the spell craft check) </p><p></p><p>Anyways, this is about as far as I discussed this with my group and they are stoked to try it out. My biggest concern at the moment is the balance of the spellcraft check. </p><p></p><p>Then I would add a feat that allows a spell caster to count a chosen spell casting class level as there rank for spellcraft, or I may just give that feature to all spellcasting classes. </p><p></p><p>Thoughts? suggestions?</p></blockquote><p></p>
[QUOTE="Uber Dungeon, post: 6253965, member: 87133"] I just recently read a few threads about skill based spell casting, Including a few Anime based rpgs with that sort of spell casting. I discussed it with my group and we are going to use a skill based spell casting, I wanted to keep it simple. What we discussed. -All Spell levels (1st-9th) would be available to a first level wizard. Who could buy a scroll or find some way of getting said spell into there Spell book. -You would be unlimited in how meany spells you could cast per day. -The skill check would be Spell craft DC: 10+spell level Squared, There would be no penalty on a successful check. (I noticed that skill casting systems have drain) A failed check would result in non-lethal damage. Spell level----Check----damage if failed 1st------------12----------1D4 2nd-----------14----------1D6 3rd------------16----------1D8 4th------------18----------1D10 5th------------20----------2D6 6th------------22----------2D8 7th------------24----------2d10 8th------------26----------4D6 9th------------28----------4D8 -For every 5 the check is failed by an extra die would be added, So if a wizard cast a 9th level spell and the result of that check was 8, he would take 8D8 non-lethal damage. My group seemed quite fond of this idea, that in a party killing situation they could cast a 9th level spell to tare there enemy asunder while sacrificing there own life for glory. Or as a cleric attempt to resurrect a loved one at the risk of sacrificing them selves. As for metamagic, they would be available to any caster who meets the prerequisites. If it adds a +1 to the spell level it will add double that to the check instead (+2 to the spell craft check) Anyways, this is about as far as I discussed this with my group and they are stoked to try it out. My biggest concern at the moment is the balance of the spellcraft check. Then I would add a feat that allows a spell caster to count a chosen spell casting class level as there rank for spellcraft, or I may just give that feature to all spellcasting classes. Thoughts? suggestions? [/QUOTE]
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