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Skill Based spell casting, Balancing
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<blockquote data-quote="Nagol" data-source="post: 6254038" data-attributes="member: 23935"><p>The ease of achieving bonuses in 3.5 looks like a feature for high-level casting though since a 9th level spell has a DC of 91. It's hard to imagine a 17th level character hitting that without coming up with a special sequence of boosting pre-casts (or equivalent magic items). A basic 17th level character's Spellcraft would be around +40 ( 21 from ranks, +10 from attribute, +3 from feat, +2 from synergy, +4 fudge factor) and needs to roll a 51 of the d20.</p><p></p><p>Functionally, the DC calculation means if you can conceivably cast a Nth level spell, you can't fail casting a N-1th level at around 6th spell level. </p><p></p><p>For first level characters:</p><p>5th level spells are just barely in reach although a strategic design and pre-casting boosts would be desired to improve the odds. </p><p>4th-level spells are about 50-50.</p><p>3rd-level spells are simple to cast having a DC of 19; taking a 10 would generally achieve success.</p><p>Most casters will succeed at 2nd level spells if they roll a 1 on the check. </p><p></p><p></p><p>It's hard to critique the idea without understanding what you want, but the above feels very different from base D&D.</p><p></p><p>I'd recommend increasing the base difficulty to 20 and reducing the maximum difficulty to 60-70 with a linear increase based on spell-level if you want a game closer to a D&D style.</p><p></p><p>Say Casting DC = 14 + 6 * spell level (20, 26, 32, 38, 44, 50, 56, 62, 68)</p></blockquote><p></p>
[QUOTE="Nagol, post: 6254038, member: 23935"] The ease of achieving bonuses in 3.5 looks like a feature for high-level casting though since a 9th level spell has a DC of 91. It's hard to imagine a 17th level character hitting that without coming up with a special sequence of boosting pre-casts (or equivalent magic items). A basic 17th level character's Spellcraft would be around +40 ( 21 from ranks, +10 from attribute, +3 from feat, +2 from synergy, +4 fudge factor) and needs to roll a 51 of the d20. Functionally, the DC calculation means if you can conceivably cast a Nth level spell, you can't fail casting a N-1th level at around 6th spell level. For first level characters: 5th level spells are just barely in reach although a strategic design and pre-casting boosts would be desired to improve the odds. 4th-level spells are about 50-50. 3rd-level spells are simple to cast having a DC of 19; taking a 10 would generally achieve success. Most casters will succeed at 2nd level spells if they roll a 1 on the check. It's hard to critique the idea without understanding what you want, but the above feels very different from base D&D. I'd recommend increasing the base difficulty to 20 and reducing the maximum difficulty to 60-70 with a linear increase based on spell-level if you want a game closer to a D&D style. Say Casting DC = 14 + 6 * spell level (20, 26, 32, 38, 44, 50, 56, 62, 68) [/QUOTE]
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