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Skill Based spell casting, Balancing
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<blockquote data-quote="N'raac" data-source="post: 6254066" data-attributes="member: 6681948"><p>Is the intent 10 + spell level squared (as written, which makes the DC for a L9 spell 91) or 10 + spell level doubled, which the chart shows, so DC 28? That's a pretty significant difference.</p><p></p><p>The use of Spellcraft greatly favours the Wizard, who uses its skill stat as his casting stat and typically buys the skill anyway. MAD is forced on other spellcasters who need their casting stat to be 10 + Spell Level (I assume that does not change) and need a boosted spellcraft skill.</p><p></p><p>Unlimited castings also changes the ground rules. Dandu refers to Cure Minor Wounds, which at 0 level appears to have a 10 DC and less than 1d4 nonlethal as a penalty for failure. It should quickly be autosuccess, so out of combat, everyone will be healed to full hp after every encounter. Pathfinder replaced this with Stabilize, which will stabilize a character at negative hp, but not cure damage. But CLW will only be DC 12.</p><p></p><p>Clerics do not need to add the spell to their spellbook, so a good enough roll permits any spell at L1 (and a bad roll KOs them so they need to rest for a while).</p><p></p><p>How do spontaneous spellcasters work under this model? They don't seem to get more access to spells.</p></blockquote><p></p>
[QUOTE="N'raac, post: 6254066, member: 6681948"] Is the intent 10 + spell level squared (as written, which makes the DC for a L9 spell 91) or 10 + spell level doubled, which the chart shows, so DC 28? That's a pretty significant difference. The use of Spellcraft greatly favours the Wizard, who uses its skill stat as his casting stat and typically buys the skill anyway. MAD is forced on other spellcasters who need their casting stat to be 10 + Spell Level (I assume that does not change) and need a boosted spellcraft skill. Unlimited castings also changes the ground rules. Dandu refers to Cure Minor Wounds, which at 0 level appears to have a 10 DC and less than 1d4 nonlethal as a penalty for failure. It should quickly be autosuccess, so out of combat, everyone will be healed to full hp after every encounter. Pathfinder replaced this with Stabilize, which will stabilize a character at negative hp, but not cure damage. But CLW will only be DC 12. Clerics do not need to add the spell to their spellbook, so a good enough roll permits any spell at L1 (and a bad roll KOs them so they need to rest for a while). How do spontaneous spellcasters work under this model? They don't seem to get more access to spells. [/QUOTE]
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