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<blockquote data-quote="Greenfield" data-source="post: 6254441" data-attributes="member: 6669384"><p>Call me a cynic, but to me this looks like a simple skill penalty on casters. They have to dedicate skill points to Spellcraft every level to stay in business. They also have to expend feats for Skill Focus and, when available, Greater Skill Focus. </p><p></p><p>And in return, Wizards become gods. </p><p></p><p>Int is the score that gives skill points, and Spellcraft is an Int based skill. It's also the casting stat for Wizards (and almost nobody else). </p><p></p><p>The Sorcerer class goes away, period. No reason to ever run one, mechanically speaking. The difference between a Sorcerer and a Wiz was Charisma based casting (a penalty under this system), more spell slots per level (meaningless under this system), countered by access to a smaller number of spells they can actually cast. (I presume that, since you mentioned spell books, this limit would remain?)</p><p></p><p>My build under this system would be a Human with Able Learner. He'd end up as Wiz 1/Cleric 1/Ranger ???</p><p></p><p>Since he could maintain his Spellcraft, maximized, and still have plenty of skill points left, he'd always be ready with any spell, Arcane or Divine, be near full BAB and have decent hit points. There would be very little reason for him to ever take any additional levels in Wiz or Cleric. </p><p></p><p>So let's see... Start him with an Int of 14 or 16, both for skills and Spellcraft bonus.</p><p></p><p>He'll max Spellcraft at 1st level (4 ranks), take Skill Focus (Plus 3 to the roll), and have his Int bonus (another 3) for +10 at 1st level. Unlimited 1st level spells, jut don't roll a 1.</p><p></p><p>Oh, and since Cure Light *does* heal both lethal and non-lethal damage, as soon as he gets his Cleric level the non-lethal damage becomes meaningless. He can cure a D8 of it 100% of the time, any time he likes. (His Spellcraft will be +11 at 2nd level.)</p><p></p><p>Would he, as a 1st level Ranger (when that happens) get access to spells like <em>Entangle</em> immediately? It's 1st level for that class, so he'll have it 100% of the time, no failure possible. And 2nd level spells of any class or school are now in the "Don't roll a 1" category.</p><p></p><p>5th level spells like <em>Raise Dead</em> are theoretically available as soon as he gets his Cleric level, of course (he needs to roll an 18 to get the DC 28, but he can try over and over until he gets it, he just has to cast a lot of <em>Cure Light</em> in between to recover from the failures. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p></p><p>To throw a big-boom like <em>Fireball</em> or <em>Lightning Bolt</em> he'd have to roll a 6 or better. Can only "fail by 5 or more" on a natural 1. Really good odds.</p><p></p><p>And I'm hardly trying. I know there are ways to make this build look like a total piker.</p><p></p><p>So, depending on the players, I can see how they'd like this system. It can be seriously exploited by anyone with even a hint of rules savvy. <em></em></p><p><em></em></p><p><em></em>Sorry to rain on your parade.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 6254441, member: 6669384"] Call me a cynic, but to me this looks like a simple skill penalty on casters. They have to dedicate skill points to Spellcraft every level to stay in business. They also have to expend feats for Skill Focus and, when available, Greater Skill Focus. And in return, Wizards become gods. Int is the score that gives skill points, and Spellcraft is an Int based skill. It's also the casting stat for Wizards (and almost nobody else). The Sorcerer class goes away, period. No reason to ever run one, mechanically speaking. The difference between a Sorcerer and a Wiz was Charisma based casting (a penalty under this system), more spell slots per level (meaningless under this system), countered by access to a smaller number of spells they can actually cast. (I presume that, since you mentioned spell books, this limit would remain?) My build under this system would be a Human with Able Learner. He'd end up as Wiz 1/Cleric 1/Ranger ??? Since he could maintain his Spellcraft, maximized, and still have plenty of skill points left, he'd always be ready with any spell, Arcane or Divine, be near full BAB and have decent hit points. There would be very little reason for him to ever take any additional levels in Wiz or Cleric. So let's see... Start him with an Int of 14 or 16, both for skills and Spellcraft bonus. He'll max Spellcraft at 1st level (4 ranks), take Skill Focus (Plus 3 to the roll), and have his Int bonus (another 3) for +10 at 1st level. Unlimited 1st level spells, jut don't roll a 1. Oh, and since Cure Light *does* heal both lethal and non-lethal damage, as soon as he gets his Cleric level the non-lethal damage becomes meaningless. He can cure a D8 of it 100% of the time, any time he likes. (His Spellcraft will be +11 at 2nd level.) Would he, as a 1st level Ranger (when that happens) get access to spells like [I]Entangle[/I] immediately? It's 1st level for that class, so he'll have it 100% of the time, no failure possible. And 2nd level spells of any class or school are now in the "Don't roll a 1" category. 5th level spells like [I]Raise Dead[/I] are theoretically available as soon as he gets his Cleric level, of course (he needs to roll an 18 to get the DC 28, but he can try over and over until he gets it, he just has to cast a lot of [I]Cure Light[/I] in between to recover from the failures. :) ) To throw a big-boom like [I]Fireball[/I] or [I]Lightning Bolt[/I] he'd have to roll a 6 or better. Can only "fail by 5 or more" on a natural 1. Really good odds. And I'm hardly trying. I know there are ways to make this build look like a total piker. So, depending on the players, I can see how they'd like this system. It can be seriously exploited by anyone with even a hint of rules savvy. [I] [/I]Sorry to rain on your parade. [/QUOTE]
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