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Skill Based spell casting, Balancing
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<blockquote data-quote="Greenfield" data-source="post: 6256480" data-attributes="member: 6669384"><p>They disappear.</p><p></p><p>As noted, the difference between a Sorcerer and a Wizard is that one prepares a potentially wide variety of spells in his relatively small number of slots, and the other spontaneously casts his narrow selection of spells in a larger number of slots.</p><p></p><p>By eliminating preparation and spell slots, the major differences disappear. All that remains is that the Intelligence based caster has an edge, both in the number of skill points available, and in the Ability Bonus to the Spellcraft check.</p><p></p><p>Bards are the "Man without a country". They get a lot of skill points, so it's easier for them to keep Spellcraft maxed, compared to a Sorcerer, but they're still casting at a disadvantage.</p><p></p><p>Consider a new skill or skills: Arcane Mastery and Divine Mastery.</p><p></p><p>Arcane Mastery is used in the formula in place of Spell Craft, and can be either Intelligence or Charisma based. Divine Mastery is used for Divine spells, and is Wisdom Based.</p><p></p><p>Use that instead of Spellcraft and you've leveled the playing field a bit. Int based casters will still have more skill points to spend on it, but at least the system won't double that advantage.</p><p></p><p>Oh, and at that point the Bard becomes far more functional. They're still limited to spells on the Bard list, but their greater skill base gives them a strategic edge, and they don't have to dedicate Feats to fake a caster level for spell effects.</p><p></p><p>But no matter how you implement this, you'll have to completely rewrite huge portions of the system.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 6256480, member: 6669384"] They disappear. As noted, the difference between a Sorcerer and a Wizard is that one prepares a potentially wide variety of spells in his relatively small number of slots, and the other spontaneously casts his narrow selection of spells in a larger number of slots. By eliminating preparation and spell slots, the major differences disappear. All that remains is that the Intelligence based caster has an edge, both in the number of skill points available, and in the Ability Bonus to the Spellcraft check. Bards are the "Man without a country". They get a lot of skill points, so it's easier for them to keep Spellcraft maxed, compared to a Sorcerer, but they're still casting at a disadvantage. Consider a new skill or skills: Arcane Mastery and Divine Mastery. Arcane Mastery is used in the formula in place of Spell Craft, and can be either Intelligence or Charisma based. Divine Mastery is used for Divine spells, and is Wisdom Based. Use that instead of Spellcraft and you've leveled the playing field a bit. Int based casters will still have more skill points to spend on it, but at least the system won't double that advantage. Oh, and at that point the Bard becomes far more functional. They're still limited to spells on the Bard list, but their greater skill base gives them a strategic edge, and they don't have to dedicate Feats to fake a caster level for spell effects. But no matter how you implement this, you'll have to completely rewrite huge portions of the system. [/QUOTE]
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