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Skill-based spellcasting help me make this system!
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<blockquote data-quote="Jeph" data-source="post: 319460" data-attributes="member: 6738"><p>Okay Willpax, lets try to convert your spells to a table-based thingumy similar to the samples I gave. First, lets do Forces. This could either be Air, for a kind of hardened-air affect, or Spirit, for a touch-with-the-soul affect. Let's try air, as hardening and manipulating it has always been one of my favorite things:</p><p></p><p>Forces (Magic, Air, Basic, Int)</p><p>You can harden air to create sustained magical force.</p><p>Casting Time: 1 action</p><p>Range: 10 feet per point of check result.</p><p>Effect: Invisible force</p><p>Duration: Concentration or instantaneous</p><p>Saving Throw: Reflex Partial or None (see text)</p><p>SR: Yes</p><p></p><p>You can use your skill in hardening air to create a variety of effects. This skill may not be used in an airless environment.</p><p></p><p>Force Missiles: This version is instantaneous and requires an attack roll for each missile created, but targets do not get a save. A number of bolts indicated by the below table are created, each dealing 1d6+1 damage.</p><p>Result.....#of bolts..Drain</p><p>10minus.1..............1</p><p>11-15.....2..............2</p><p>16..........3..............3</p><p>17..........4..............4</p><p>18..........5..............5</p><p>+3..........+1...........+2</p><p></p><p>Sustained Force: This version has a duration of concentration, and targets get a reflex save to negate. At the end of each round, make a Force check DC 18 or lose concentration. With Sustained Force, you use hands of hardened air as a way of moving around objects. Any checks or rolls you make with objects held in this way suffer a -6 penalty. The hands of air you create have a strength score as indicated on the below table, and a dexterity equal to your intelligence minus 2. They can not be destroyed. You lose the vitality cost of the spell agin for every round you maintain concentration. The hands have a base speed of 30 feet.</p><p>Result.....Strength...Drain</p><p>10minus..10............1</p><p>11-15......11............1</p><p>16...........12............2</p><p>17...........13............2</p><p>18...........14............3</p><p>19...........15............3</p><p>+2...........+1..........+1</p><p></p><p>I have not included Force Wall in this skill, instead that type of thing will be in Invisible Shape:</p><p></p><p>Force Shape (Magic, Air, Basic, Int)</p><p>You can create structures out of hardened air.</p><p>Casting Time: 1 full round per 5' cube</p><p>Range: 5' per two points of your check result</p><p>Effect: Shape composed of invisible hardened air</p><p>Duration: 1 minute per point of your check result</p><p>Save: None</p><p>SR: No</p><p></p><p>With this spell, you may create a shape made up of hardened air. The shape is almost invisible, and requires a spot check against DC 25 to detect. You may create any shape you like, as long as it has an area equal to or less than a number of 5' cubes as indicated below. hardened air has hardness 10 and 6 HP per inch of thickness. Because it is literally as light as air, it can be moved with a nudge if it is not anchored to a secure object, in which case it requires a Strenght check DC 25 to move up to 5 feet.</p><p>Result.....Area.........Drain</p><p>10minus.2 cubes....1</p><p>11-15.....4 cubes....2</p><p>16..........6 cubes....3</p><p>17..........8 cubes....4</p><p>18..........10 cubes..5</p><p>19..........12 cubes..6</p><p>+2..........+1 cube...+1</p><p></p><p>I'm not quite sure of how to do compulsion....maybe how high your check is determines how many HD of creatures you can affect, or how similar to you the creature might be? Any advice would be appreciated.</p><p></p><p>"A hippo is a terrible thing to waste."</p><p> -Jordan the Defender, durring the final days of the Siege of A Thousand Years</p><p></p><p>- Jeph</p></blockquote><p></p>
[QUOTE="Jeph, post: 319460, member: 6738"] Okay Willpax, lets try to convert your spells to a table-based thingumy similar to the samples I gave. First, lets do Forces. This could either be Air, for a kind of hardened-air affect, or Spirit, for a touch-with-the-soul affect. Let's try air, as hardening and manipulating it has always been one of my favorite things: Forces (Magic, Air, Basic, Int) You can harden air to create sustained magical force. Casting Time: 1 action Range: 10 feet per point of check result. Effect: Invisible force Duration: Concentration or instantaneous Saving Throw: Reflex Partial or None (see text) SR: Yes You can use your skill in hardening air to create a variety of effects. This skill may not be used in an airless environment. Force Missiles: This version is instantaneous and requires an attack roll for each missile created, but targets do not get a save. A number of bolts indicated by the below table are created, each dealing 1d6+1 damage. Result.....#of bolts..Drain 10minus.1..............1 11-15.....2..............2 16..........3..............3 17..........4..............4 18..........5..............5 +3..........+1...........+2 Sustained Force: This version has a duration of concentration, and targets get a reflex save to negate. At the end of each round, make a Force check DC 18 or lose concentration. With Sustained Force, you use hands of hardened air as a way of moving around objects. Any checks or rolls you make with objects held in this way suffer a -6 penalty. The hands of air you create have a strength score as indicated on the below table, and a dexterity equal to your intelligence minus 2. They can not be destroyed. You lose the vitality cost of the spell agin for every round you maintain concentration. The hands have a base speed of 30 feet. Result.....Strength...Drain 10minus..10............1 11-15......11............1 16...........12............2 17...........13............2 18...........14............3 19...........15............3 +2...........+1..........+1 I have not included Force Wall in this skill, instead that type of thing will be in Invisible Shape: Force Shape (Magic, Air, Basic, Int) You can create structures out of hardened air. Casting Time: 1 full round per 5' cube Range: 5' per two points of your check result Effect: Shape composed of invisible hardened air Duration: 1 minute per point of your check result Save: None SR: No With this spell, you may create a shape made up of hardened air. The shape is almost invisible, and requires a spot check against DC 25 to detect. You may create any shape you like, as long as it has an area equal to or less than a number of 5' cubes as indicated below. hardened air has hardness 10 and 6 HP per inch of thickness. Because it is literally as light as air, it can be moved with a nudge if it is not anchored to a secure object, in which case it requires a Strenght check DC 25 to move up to 5 feet. Result.....Area.........Drain 10minus.2 cubes....1 11-15.....4 cubes....2 16..........6 cubes....3 17..........8 cubes....4 18..........10 cubes..5 19..........12 cubes..6 +2..........+1 cube...+1 I'm not quite sure of how to do compulsion....maybe how high your check is determines how many HD of creatures you can affect, or how similar to you the creature might be? Any advice would be appreciated. "A hippo is a terrible thing to waste." -Jordan the Defender, durring the final days of the Siege of A Thousand Years - Jeph [/QUOTE]
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