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General Tabletop Discussion
*Pathfinder & Starfinder
Skill-based spellcasting help me make this system!
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<blockquote data-quote="willpax" data-source="post: 323089" data-attributes="member: 1602"><p>The basic difference between the two systems seems to be where the variability occurs. In your system, the caster can't predict exactly how effective the spell will be (the dmage or number affected depends on the roll); in my system, they determine their outcome, and then make an all-or-nothing spell roll (which shouldn't be too difficult). Either work, depending on the flavor of the system you want. </p><p></p><p>What I'm still unsure about with your system is the overall balancing dynamic. I made the skills a bit more expansive so that a caster could have a reasonable amount of power for only a few extra skill points. If you make the skills narrower, then you have essentially created a sorceror with variably powered spells. </p><p></p><p>You might consider how many powers you want a specialist caster to have. Then, either give them "spell points" they could spend as skills (if they will need a larger number of points than you want to give as skills) or you could group several spell effects into single skills, as I have done, to preserve the skill point level with the other classes. </p><p></p><p>As to charming: you might create a chart with HD affected, but give fractional results for creatures that are markedly different from the caster: 1/2 result for creatures, 1/4 result for outsiders and other markedly alien targets. </p><p></p><p>Good luck with your system. I'll try to get a website up with my system so I can get feedback in another thread. And I'll keep trying to help you with yours.</p></blockquote><p></p>
[QUOTE="willpax, post: 323089, member: 1602"] The basic difference between the two systems seems to be where the variability occurs. In your system, the caster can't predict exactly how effective the spell will be (the dmage or number affected depends on the roll); in my system, they determine their outcome, and then make an all-or-nothing spell roll (which shouldn't be too difficult). Either work, depending on the flavor of the system you want. What I'm still unsure about with your system is the overall balancing dynamic. I made the skills a bit more expansive so that a caster could have a reasonable amount of power for only a few extra skill points. If you make the skills narrower, then you have essentially created a sorceror with variably powered spells. You might consider how many powers you want a specialist caster to have. Then, either give them "spell points" they could spend as skills (if they will need a larger number of points than you want to give as skills) or you could group several spell effects into single skills, as I have done, to preserve the skill point level with the other classes. As to charming: you might create a chart with HD affected, but give fractional results for creatures that are markedly different from the caster: 1/2 result for creatures, 1/4 result for outsiders and other markedly alien targets. Good luck with your system. I'll try to get a website up with my system so I can get feedback in another thread. And I'll keep trying to help you with yours. [/QUOTE]
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Skill-based spellcasting help me make this system!
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