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Skill-based spellcasting help me make this system!
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<blockquote data-quote="Jeph" data-source="post: 323766" data-attributes="member: 6738"><p>Thanx willpax, let me try the compulsion again:</p><p></p><p>Compulsion (Magic, Spirit, Advanced, Wis)</p><p>you can use your soul mastery to force others to act against their will.</p><p>Casting Time: 1 full round</p><p>Range: check result x 5 feet</p><p>Effect: </p><p>Duration: Variable, see text</p><p>Save: Will negates</p><p>SR: yes</p><p></p><p>Compulsion has two main uses: Suggestion and Domination. Suggestions have a duration of ten minutes per point of your result or until the suggested task is accomplished. your result determines how many HD of creatures you can affect. Creatures substantially different from the caster (ex: Human and fox) count as 1.5 times their actual hit dice, creatures verry different (ex: Human and landshark) count as double hit dice, and totally alien creatures (ex: Human and mind flayer or gibbering mouther) count as tripple their hit dice.</p><p></p><p>Result.....#of HD..Drain</p><p>10minus..1.............1</p><p>11-15......3.............2</p><p>16...........5.............3</p><p>17...........7.............4</p><p>18...........9.............5</p><p>+3..........+2..........+1</p><p></p><p>With Domination, you totally take over the subject's body, and leave your own behind. While in another creature's body, your own body is comatose, as sleeping. In another creatures body, you retain your mental ability scores, but gain your host's physical scores. You gain any extraordinary abilities that they might have, but no supernatural or spell-like abilities. you retain your own extraordinary bilities and supernatural abilities, but lose any spell-like abilities. Domination has a duration of 1 round per level, multiplied by 6 for every -4 penalty you accept on your check. If your own body is killed while you are in another body, make opposed will saves with the body's rightful owner. If either soul wins by 5 or more, they now inhabit the body permanently and the other dies. If neither soul wins by this much, the body is now mixed inhabited (for every conflict, make opposed will saves to see who wins). Once per day, one soul may try to kick out the other by repeating the original process. the table below determines how many HD your target may have, and the same penalties apply to Dmination that apply to Suggestion.</p><p></p><p>Result.....#of HD..Drain</p><p>10minus.1..............2</p><p>11-15.....2..............3</p><p>16..........3..............5</p><p>17..........4..............6</p><p>18..........5..............8</p><p>+3..........+1...........+2</p><p></p><p>While I'm at it, I'll also do Healing:</p><p></p><p>Healing (Magic, Spirit, Advanced, Wisdom)</p><p>You can restore other's wounds or disperse their ailments with your magical powers.</p><p>Casting Time: 1 full round</p><p>Range: touch</p><p>Effect: restores subject's wounds</p><p>Duration: Instantaneous</p><p>Saving Throw: Will negates (harmless)</p><p>SR: Yes (harmless)</p><p></p><p>You may heal a number of HP (*not* subdual damage, in fact, this spell *deals* 1 point of subdual damage for every three HP healed) according to the table below. If used against undead, this spell deals damage instead. Note that this spell has a relatively low Drain, as much of the energy for the spell ocmes from the recipient.</p><p></p><p>Result.....#of HP..Drain</p><p>10minus.1d4............1</p><p>11-15.....1d8+2........1</p><p>16...........2d8...........2</p><p>17...........2d8+2.......2</p><p>18...........3d8...........3</p><p>+2...........+1d8.......+1</p><p></p><p>This spell can also be used to dispel a disease or poinson. To do this, the caster makes a check with a DC equal to that of the poison or the disease. If they are succesful, poisons are dispelled, and diseases have a 75% chance to be dispelled. Each additional poison or disease in the victum increases the DC by +2 (use the highest DC as a base), but if the check is sucessful, all poisons and diseases are dispelled. This spell has a Drain equal to 1/7th the DC of all poisons and and diseases in the subject combined, split evenly between the caster and recipient (the recipient has the bad luck if it is an odd number to be split). </p><p></p><p>Hope you all like it, </p><p></p><p>-Jeph</p></blockquote><p></p>
[QUOTE="Jeph, post: 323766, member: 6738"] Thanx willpax, let me try the compulsion again: Compulsion (Magic, Spirit, Advanced, Wis) you can use your soul mastery to force others to act against their will. Casting Time: 1 full round Range: check result x 5 feet Effect: Duration: Variable, see text Save: Will negates SR: yes Compulsion has two main uses: Suggestion and Domination. Suggestions have a duration of ten minutes per point of your result or until the suggested task is accomplished. your result determines how many HD of creatures you can affect. Creatures substantially different from the caster (ex: Human and fox) count as 1.5 times their actual hit dice, creatures verry different (ex: Human and landshark) count as double hit dice, and totally alien creatures (ex: Human and mind flayer or gibbering mouther) count as tripple their hit dice. Result.....#of HD..Drain 10minus..1.............1 11-15......3.............2 16...........5.............3 17...........7.............4 18...........9.............5 +3..........+2..........+1 With Domination, you totally take over the subject's body, and leave your own behind. While in another creature's body, your own body is comatose, as sleeping. In another creatures body, you retain your mental ability scores, but gain your host's physical scores. You gain any extraordinary abilities that they might have, but no supernatural or spell-like abilities. you retain your own extraordinary bilities and supernatural abilities, but lose any spell-like abilities. Domination has a duration of 1 round per level, multiplied by 6 for every -4 penalty you accept on your check. If your own body is killed while you are in another body, make opposed will saves with the body's rightful owner. If either soul wins by 5 or more, they now inhabit the body permanently and the other dies. If neither soul wins by this much, the body is now mixed inhabited (for every conflict, make opposed will saves to see who wins). Once per day, one soul may try to kick out the other by repeating the original process. the table below determines how many HD your target may have, and the same penalties apply to Dmination that apply to Suggestion. Result.....#of HD..Drain 10minus.1..............2 11-15.....2..............3 16..........3..............5 17..........4..............6 18..........5..............8 +3..........+1...........+2 While I'm at it, I'll also do Healing: Healing (Magic, Spirit, Advanced, Wisdom) You can restore other's wounds or disperse their ailments with your magical powers. Casting Time: 1 full round Range: touch Effect: restores subject's wounds Duration: Instantaneous Saving Throw: Will negates (harmless) SR: Yes (harmless) You may heal a number of HP (*not* subdual damage, in fact, this spell *deals* 1 point of subdual damage for every three HP healed) according to the table below. If used against undead, this spell deals damage instead. Note that this spell has a relatively low Drain, as much of the energy for the spell ocmes from the recipient. Result.....#of HP..Drain 10minus.1d4............1 11-15.....1d8+2........1 16...........2d8...........2 17...........2d8+2.......2 18...........3d8...........3 +2...........+1d8.......+1 This spell can also be used to dispel a disease or poinson. To do this, the caster makes a check with a DC equal to that of the poison or the disease. If they are succesful, poisons are dispelled, and diseases have a 75% chance to be dispelled. Each additional poison or disease in the victum increases the DC by +2 (use the highest DC as a base), but if the check is sucessful, all poisons and diseases are dispelled. This spell has a Drain equal to 1/7th the DC of all poisons and and diseases in the subject combined, split evenly between the caster and recipient (the recipient has the bad luck if it is an odd number to be split). Hope you all like it, -Jeph [/QUOTE]
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