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General Tabletop Discussion
*Pathfinder & Starfinder
Skill based Spellcasting
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 3807502" data-attributes="member: 710"><p>I created something like that for an Iron Heroes game, but eventually never tried it.</p><p></p><p>As long as you allow regular magical items, I don't think such a system would really work. A single +5 item to Spellcraft/Use Magic can screw all your balance - unless you integrate this in your rules, and make it an expected part. But it's still hard, because the difference between Skill and DC should never be higher than 20 (unless you want the spell to be to easy). </p><p></p><p>Starting from ground up might make things different, but you really need some endurance to pull that off. You don't believe how tedious is it to create a comprehensive list of new spells, until you tried. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 3807502, member: 710"] I created something like that for an Iron Heroes game, but eventually never tried it. As long as you allow regular magical items, I don't think such a system would really work. A single +5 item to Spellcraft/Use Magic can screw all your balance - unless you integrate this in your rules, and make it an expected part. But it's still hard, because the difference between Skill and DC should never be higher than 20 (unless you want the spell to be to easy). Starting from ground up might make things different, but you really need some endurance to pull that off. You don't believe how tedious is it to create a comprehensive list of new spells, until you tried. :) [/QUOTE]
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