Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Skill Boosts from Spells?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RandomUsernamehmimo71" data-source="post: 1316241" data-attributes="member: 9051"><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">My girlfriend and I are at constant odds about skill boosts from Magical spells... I tend to think that they are a horrible idea, and she can't imagine how a game could work without them.</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">I'll preface with the fact that I prefer a low level of magic flashiness, which would understandably make her way seem somewhat appealing.. But it’s so contrary to my nature, that I could use some external advice.</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">One reason I dislike them is that the idea of being the archetypical wizard is about doing things the others can't- Summoning fire, or teleporting from one area to another. The entire idea of making Wizards just a buff to existing skills makes my skin crawl. </span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">Take, for instance, a 6th level rogue. As they are, they can gain invisibility at 2nd level of casting. That requires an investment of 4 levels, to gain the effect. But even at 1 or 2 level of Wizard, they could gain the 2nd level spell Cat's Grace, which would boost their stat. They become a better rogue.</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">Great, you say. There have been Thief/Wizards since the early days of gaming. </span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">And I have no problem with that. What I object to is not their invisibility, which aides gameplay, but their buff, such as Cat's Grace. It makes the spells a wizard can cast into, at the core, time-limited feats.</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">And I really don't think that's the idea of Magic in gaming.</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">There are several spells at first level that give a boost to a skill. Jump, etc. If this spell list were extended, by creating more custom spells that did the same thing, taking a level of wizard would become a no-brainer for almost ANY thief, if they could get the training...</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">They don't learn to do new things; they just get a 1x/day boost to their skills....</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">For instance, Invisibility is a second level spell.. It makes the target un-seeable. There is no game reason why you couldn't create a first level spell that made you slightly translucent.. And gave a +5 to hide skills..</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">And to be honest, the Translucency isn't what I object to. It's the skill boost. It makes being a mage just another way of boosting that hide "Just a little bit more...."</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">Which defeats the entire purpose of having it be a magic class. They aren't doing magical things; they're using Magic as an jump to get higher skills. </span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">Or, I'm wrong, and this is all just my own ignorant perceptions, and I have no reason to be upset. </span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">Either way, I could use some advice on such spells....</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">Colin</span></span></span></p><p></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">[Edit- Spelling.]</span></span></span></p></blockquote><p></p>
[QUOTE="RandomUsernamehmimo71, post: 1316241, member: 9051"] [size=3][font=Times New Roman][color=white]My girlfriend and I are at constant odds about skill boosts from Magical spells... I tend to think that they are a horrible idea, and she can't imagine how a game could work without them.[/color] [color=white]I'll preface with the fact that I prefer a low level of magic flashiness, which would understandably make her way seem somewhat appealing.. But it’s so contrary to my nature, that I could use some external advice.[/color] [color=white]One reason I dislike them is that the idea of being the archetypical wizard is about doing things the others can't- Summoning fire, or teleporting from one area to another. The entire idea of making Wizards just a buff to existing skills makes my skin crawl. [/color] [color=white]Take, for instance, a 6th level rogue. As they are, they can gain invisibility at 2nd level of casting. That requires an investment of 4 levels, to gain the effect. But even at 1 or 2 level of Wizard, they could gain the 2nd level spell Cat's Grace, which would boost their stat. They become a better rogue.[/color] [color=white]Great, you say. There have been Thief/Wizards since the early days of gaming. [/color] [color=white]And I have no problem with that. What I object to is not their invisibility, which aides gameplay, but their buff, such as Cat's Grace. It makes the spells a wizard can cast into, at the core, time-limited feats.[/color] [color=white]And I really don't think that's the idea of Magic in gaming.[/color] [color=white]There are several spells at first level that give a boost to a skill. Jump, etc. If this spell list were extended, by creating more custom spells that did the same thing, taking a level of wizard would become a no-brainer for almost ANY thief, if they could get the training...[/color] [color=white]They don't learn to do new things; they just get a 1x/day boost to their skills....[/color] [color=white]For instance, Invisibility is a second level spell.. It makes the target un-seeable. There is no game reason why you couldn't create a first level spell that made you slightly translucent.. And gave a +5 to hide skills..[/color] [color=white]And to be honest, the Translucency isn't what I object to. It's the skill boost. It makes being a mage just another way of boosting that hide "Just a little bit more...."[/color] [color=white]Which defeats the entire purpose of having it be a magic class. They aren't doing magical things; they're using Magic as an jump to get higher skills. [/color] [color=white]Or, I'm wrong, and this is all just my own ignorant perceptions, and I have no reason to be upset. [/color] [color=white]Either way, I could use some advice on such spells....[/color] [color=white]Colin[/color][/font][/size] [size=3][font=Times New Roman][color=white][Edit- Spelling.][/color][/font][/size] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Skill Boosts from Spells?
Top