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Skill Boosts from Spells?
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<blockquote data-quote="Shallown" data-source="post: 1316317" data-attributes="member: 1368"><p>I think it is more important in a way to make the magic... magical. </p><p></p><p>What I mean is yeah you can cast cat's grace and get a boost on many useful thief skills but at high levels the boost is small and at low levels magic should seem more powerful so the boost seems bigger. Which isn't what I meant in the first statement Here I go on a tangent second paragraph.</p><p></p><p>To what I originally said is that it should be magical. Magical comes from description not mechanics. No level of mechanics, to me, make something cool, magical, unique. If you cast cats grace then be descriptive. The shadoy figure of a cat settles across the target and fades. etc. Think about it a mage can use one spell to simulate 16 levels of advancement what it would take to make that dex +4 without magic. He simulated 2 levels, at least, training to improve that skill by the +2 stat bonus. To me that's magical. Well more than two levels considering how many skills and other things a +4 to a stat affects. </p><p></p><p>I think it is a matter of stepping back from the mechanics of a +4 stat boost to see that it really is magical in its effect. Magic is created by comparison. so you have an elf who shoots an arrow at someone. Then you have a mage with one magic missile. The arrow and bow had to be grown, harvested, made, practice with, launched and maybe hit. Magic missile hits with but a gesture and magic words. close to same mechanic (ie arrow does damage and could miss but could also crit and anyone can use it vs auto hits and gets better with level)</p><p></p><p>Its discription and comparison that put the magical back in magic.</p><p></p><p>Also the system is designed with it in mind as much as it is designed with cure spells in mind. Can function without either but makes things overly difficult for everyone.</p><p></p><p>later</p></blockquote><p></p>
[QUOTE="Shallown, post: 1316317, member: 1368"] I think it is more important in a way to make the magic... magical. What I mean is yeah you can cast cat's grace and get a boost on many useful thief skills but at high levels the boost is small and at low levels magic should seem more powerful so the boost seems bigger. Which isn't what I meant in the first statement Here I go on a tangent second paragraph. To what I originally said is that it should be magical. Magical comes from description not mechanics. No level of mechanics, to me, make something cool, magical, unique. If you cast cats grace then be descriptive. The shadoy figure of a cat settles across the target and fades. etc. Think about it a mage can use one spell to simulate 16 levels of advancement what it would take to make that dex +4 without magic. He simulated 2 levels, at least, training to improve that skill by the +2 stat bonus. To me that's magical. Well more than two levels considering how many skills and other things a +4 to a stat affects. I think it is a matter of stepping back from the mechanics of a +4 stat boost to see that it really is magical in its effect. Magic is created by comparison. so you have an elf who shoots an arrow at someone. Then you have a mage with one magic missile. The arrow and bow had to be grown, harvested, made, practice with, launched and maybe hit. Magic missile hits with but a gesture and magic words. close to same mechanic (ie arrow does damage and could miss but could also crit and anyone can use it vs auto hits and gets better with level) Its discription and comparison that put the magical back in magic. Also the system is designed with it in mind as much as it is designed with cure spells in mind. Can function without either but makes things overly difficult for everyone. later [/QUOTE]
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