Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Skill Boosts from Spells?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RandomUsernamehmimo71" data-source="post: 1316354" data-attributes="member: 9051"><p></p><p></p><p></p><p></p><p><span style="color: white">The Problem re-manifests if you play an overland campaign (Ie, not a dungeon or cave, but moving on the country); you may only have one encounter every 24 hours... </span></p><p></p><p><span style="color: white">It makes the whole "Having the ability the rest of the time" idea kind of less viable.</span></p><p></p><p></p><p></p><p><span style="color: white">I do agree that making the magic <em>feel</em> magical is important, but I think that the game should reflect that. There is only so much you can do; the players WILL hear the +5 to a skill in there, and realize that that is what it comes down to. </span></p><p></p><p><span style="color: white">Personally, I like to downplay that.. I once gave a magical amulet which made the players Translucent, and harder to see.. But they refused to continue with the game until I gave them a stat adjustment for it. </span></p><p></p><p><span style="color: white">They wanted a "It gives +10 to hide", not anything more mystical, like making you difficult to see, and giving enemies a chance to not see you, as long as you're not moving quickly... Or, even if I gave a mechanic, such as only a 50% chance of being spotted, it comes back to a boost to the stat.</span></p><p></p><p></p><p></p><p><span style="color: white">I really don't care if a skill ends up with an effect similar to boosting a skill.. But I don't want them to end up being able to out do the rest of the party, nor do I want them to just look at it as an extra feat..</span></p><p></p><p></p><p></p><p><span style="color: white">Fun fun!</span></p><p></p><p></p><p></p><p><span style="color: white">Colin</span></p></blockquote><p></p>
[QUOTE="RandomUsernamehmimo71, post: 1316354, member: 9051"] [color=white][/color][color=white] [/color] [color=white]The Problem re-manifests if you play an overland campaign (Ie, not a dungeon or cave, but moving on the country); you may only have one encounter every 24 hours... [/color] [color=white]It makes the whole "Having the ability the rest of the time" idea kind of less viable.[/color] [color=white]I do agree that making the magic [i]feel[/i] magical is important, but I think that the game should reflect that. There is only so much you can do; the players WILL hear the +5 to a skill in there, and realize that that is what it comes down to. [/color] [color=white]Personally, I like to downplay that.. I once gave a magical amulet which made the players Translucent, and harder to see.. But they refused to continue with the game until I gave them a stat adjustment for it. [/color] [color=white]They wanted a "It gives +10 to hide", not anything more mystical, like making you difficult to see, and giving enemies a chance to not see you, as long as you're not moving quickly... Or, even if I gave a mechanic, such as only a 50% chance of being spotted, it comes back to a boost to the stat.[/color] [color=white]I really don't care if a skill ends up with an effect similar to boosting a skill.. But I don't want them to end up being able to out do the rest of the party, nor do I want them to just look at it as an extra feat..[/color] [color=white]Fun fun![/color] [color=white]Colin[/color] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Skill Boosts from Spells?
Top